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Disable image distortion.

I want my own image distortion in oculus. How to disable existing one in Unity? And where to start write my own?(I want to add some code between Oculus and Unity )

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How To Create Augmented Games?

Hello, I would like to learn how do people create augmented games. For Example We make our virtual camera(mobile phone camera) our Scene View and make game play in real world scenario.

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Virtual Reality Bookmarks

I'm putting together a list of some of the best Virtual reality bookmarks and I'm wondering if there is any I left off the list or if you have one you'd like included, please let me know..

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Non-blocking selection slider

(Sorry for the n00b question...) The Selection Slider class in the VRsamples blocks using WaitForBarToFill. What I really want is to display multiple SelectionSliders on screen and catch an event when...

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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Skip Cardboard Calibration

Im trying to make a super simple vr app for the cardboard. When I test build it on my iphone, the first time I open the app the QR code calibration window pops up. Is there any way to stop that from...

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Autowalk to Autofly

Hi Would like to adapt this autowalk script to this FlayCamera script. Any ideas? Originally the auto walk script was used to call an FPSInputController script that worked great and I found this fly...

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Unity 5.1.0p1 Crashing on GearVR

Hi, I'm failing to run GearVR game with new Unity 5.1.0p1. It gives me the following errors on logcat: Unable to find OculusInitPlugin Can't add component because class 'OVRManager' (and OVRCameraRig)...

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Unity 5.3.0f4 Crashing on Oculus RIft

Hi, Unity 5.3.0f4 every time I press play on an Oculus RIft project. Same happens with the build. I've attached the logcat file. Everything was fine until I installed 5.3.0f4. Thanks in advance

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Black Screen On Oculus

Hello guys, I have an Oculus DK1 and trying to develop a basic game. I have a sample game made with UDK called Rift Coaster and it works with my Oculus but the sample projects that I downloaded from...

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[SOLVED] Unity 5.1 Crash in Playmode

Hello, just downloaded the the new Unity 5.1 release. I opened my project (previously created with Unity 5.1 (Beta)) in Unity and by hitting Play, the Editor crahshes. Both the 32-bit and 64-bit...

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Profiling GearVR apps with OVRMonitor

Hi there, Can Unity Gear VR applications be used with OVRMonitor? (I am developing on Mac OSX Yosemite for Gear VR S6, Unity 5.2.1p2) I am currently exploring the various ways of profiling VR...

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[Cardboard] First Person Controls (i.e. Rotate with Right Stick)

Hi everyone. This one is giving me a headache here... So I have a custom first person script, and it works great with a controller if not using the Cardboard SDK. The thing here is, I can rotate the...

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Cardboard viewing problem

Hey all. I'm just getting started with cardboard but i'm having some trouble with it. I'm having a problem. My image is grayed out, I will include a image to demonstrate, but you can only see the...

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Third person VR camera script test

Hi there, I´ve been developing a third person VR camera control script for the Oculus Rift using Unity´s survival shooter example from the asset store...

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Animation causing game object to disappear(gear vr)

Hey all, Made a simple animation on a character via unity animator. The animation is simply a path for a guard to patrol on. It works fine when im just tweening between positions but as soon as I add...

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(Google Cardboard, iOS) Activating Anti-Aliasing freezes left eye camera

I've been searching everywhere for an answer, and the ones I stumble upon don't help. I need to enable Anti-aliasing in my project, but doing it in the project settings, when I run the app on my phone,...

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[Unity 5.3] clamped low FPS

After upgrading to Unity 5.3 we are experiencing a FPS that appear to be clamped at 55fps. Previously our project was running at minimum 75fps on Unity 5.1.3f1. We have tried with both V-Sync on and...

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Virtual Reality Supported is true, networking HUD not visible

When running a networked VR supported project the networking HUD is not visible. Has anyone else had this issue? When we turn off VR supported and run the exe, the HUD is visible and we are able to...

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How to make directional sound like VRSE does?

In VRSE's short film New Wave, the sound changes according to where you look. In Unity, I have only come across the technique using which an object can become an audio source and gets louder as you get...

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