Into VR sample and button on Gear VR
So I built and deployed Intro VR sample to my Gear VR. Worked right out of the box! Question - when I press Back button, screen fades to black. If I press it again, screen goes to pre-fading state and...
View ArticleGear VR - camera FOV zoomed in
I understand from the docs and other posts that "Field of view is overridden by the VR Device" and can gather, at least when using native VR, the FOV can't be changed. I also understand there is a...
View ArticleGear VR, passthrough camera, how?
Hi! I've just started using Unity3d to make programs for the samsung galaxy S6/samsung gear vr. Using the software from samsung, it is possible to do a long press on the back button of the gear vr to...
View ArticleGear VR - Material Popping issue
I've been having this issue where depending on the angle I'm looking, a material will apply itself to every surface instead of the mesh that it was actually applied to. Using Mobile/Diffuse shader,...
View ArticleUnity 5.3 + Gear VR deployment problem
After upgrading my Note 4 to Android 5.0.1 and Unity to 5.3, I am no longer able to run Unity VR apps on the device. I'm using the correct signature file (if I deploy the project without checking the...
View Articlecardboard inverted blackscreen.
UNITY 5.3.1, latest cardboard SDK - SOLVED Solved , I reimported the packages. Problem fixed. Hi, I have a weird issue. Did some googling couldn't find a proper answers. I have a inverted camera, if...
View ArticleAnimation causing game object to disappear(gear vr)
Hey all, Made a simple animation on a character via unity animator. The animation is simply a path for a guard to patrol on. It works fine when im just tweening between positions but as soon as I add...
View ArticleMy VR unity experience keeps crashing with a ntdll.dll error, help!
Hey everyone, I'm working on a VR social world called Convrge where people can meet up and hang out with others. I thought I would lead with this since our build is public so if anyone is able to...
View ArticleCanvas with oculus
Hello, I am trying to figure out how should i scale my canvas to fit oculus. It is set to "screen-space - camera" So far i have set the canvas scaler to "Scale with screen size" and the reference...
View ArticleAssigning (masking) per eye in VR example ?
What I need is to have left eye to render one skybox and right eye to render another skybox. There is only one camera in VR examples provided by Unity. How would I go about it ? (and I also need to be...
View ArticleHow to get Oculus angle/rotation?
Hello, I was wondering what the method would be to check/detect the viewing angle or rotation of the Oculus VR headset. Is it as simple as grabbing it from the camera object's transform properties, or...
View ArticleVuforia AR alternatives
hi, Vuforia beta 4 just ended, and they released the pricing: https://developer.vuforia.com/pricing Cannot continue using vuforia with those terms, prices, limits etc. (including extra fees for each...
View Article[Unity 5.3] : [VRDevice] Initialization of device oculus failed
I just installed Unity 5.3 today december 8th, 2015, and I have tried my VR Windows player using Oculus DK2. Without any modification from my previous Unity 5.2 version, I now face the error...
View ArticleOculus + Unity + Chromatic abberations
Where I can get the direct access to the shader? I want to get full control of creating image: correct some values, etc. I can't find. Is it in the DLL? Thanks! ================= added: I don't...
View ArticleSamsung Gear VR - Detect Tap/Swipe
Hi Guys, First time Unity user, so please be kind! I have ordered and received the Samsung Gear VR and have setup my dev environment and am able to create a project and deploy to the Gear VR for...
View ArticleGear VR Touchpad Not getting any input?
So I'm trying to setup a basic Gear VR app in Unity 5.3. I'm trying to get input from the touch-pad on the side and all documentation / posts on here seems to indicate that Input.GetMouseButton(0) is...
View ArticleProjecting a 360 degree VR video on a sphere
I used this tutorial to do this: http://bernieroehl.com/360stereoinunity/ However, I want to export to Android and not Oculus Rift. Android does not support MovieTexture. So I bought Easy Movie Texture...
View Articledata files not pushed to Android?
In my GearVR app I'm using data files (csv files) to prepare the scene. On startup, a script attached to the camera loads the data files and constructs objects based on the data. When I run the scene...
View ArticleGearVR sound problem.
Hello, I am making a GearVR app based on sound and I have a problem with the GearVR system putting the volume very low (with headphones on). Can we have access to the volume via script and it possible...
View ArticleStereoscopic Rendering Check Box
Hi, I tried to use this Stereoscopic Rendering feature in Unity 4.5, but I could not make it work. I have a system that can display active stereoscopic rendering with quad buffer, with the following...
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