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HTC Vive - Delay on camera mask

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Hello,

i already posted this problem in the "General Graphics" section, but I figured my issue might be linked to the VR.

So we're doing a VR simulation, in which we wish to have an "eagle-eye" like feature :
Certain special (observable) objects will appear highlighted while the rest of the world will have a filter on it.

In order to achieve this effect, I added a second camera as a child of the Main one so that they both "film" the same thing. The secondary camera will render to a...

HTC Vive - Delay on camera mask

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