Hello,
i already posted this problem in the "General Graphics" section, but I figured my issue might be linked to the VR.
So we're doing a VR simulation, in which we wish to have an "eagle-eye" like feature :
Certain special (observable) objects will appear highlighted while the rest of the world will have a filter on it.
In order to achieve this effect, I added a second camera as a child of the Main one so that they both "film" the same thing. The secondary camera will render to a...
HTC Vive - Delay on camera mask
i already posted this problem in the "General Graphics" section, but I figured my issue might be linked to the VR.
So we're doing a VR simulation, in which we wish to have an "eagle-eye" like feature :
Certain special (observable) objects will appear highlighted while the rest of the world will have a filter on it.
In order to achieve this effect, I added a second camera as a child of the Main one so that they both "film" the same thing. The secondary camera will render to a...
HTC Vive - Delay on camera mask