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Using the Unity Event System for VR

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Hello!

I really like how the GoogleVR SDK easily utilizes events like PointerEnter, PointerExit, and PointerClick, and was hoping to extend that functionality to a desktop VR experience that I had already built. Unfortunately, it looks like PointerClick doesn't follow to the typical "Fire1" input mappings beyond a mouse click, so I can't get PointerClick to respond to a button pressed on the VR game controller.

I'm trying to keep my scripts as simple as possible since I plan on using this...

Using the Unity Event System for VR

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