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Black Friday all weekend!

Virtual reality headset discount! Black Friday all weekend! Go here and get discount price http://fibrum.com/?ref=pxugjre2

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UI Canvas/Button and Augmented Reality with Vuforia

Hi, I am new to Unity and Vuforia. I was able to set up an ARCamera and ImageTarget with a child GameObject cube. When I scan my marker with my iPad, I can see the cube hovering over my marker. Great....

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How is VR performance with 5.2.2p3 (released November 5 2015)

Anyone out there tested Oculus Rift performance with 5.2.2p3 + 0.8 runtime yet? I'm considering a newer patch (currently using 5.1.2p3) but won't bother if it's slow like the other 5.2 patches on 0.7....

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180° Fishey image on a sphere

Hi Sirs, I am currently recording videos with a GoPro with a 180° lens. The resulting video is something like that Is it possible to map this on one half of a sphere? If so, is there any info material...

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unable to load shim DisplayShim initialization failure

Hi All, I ran an Oculus game in my PC and I got the following error Oculus VR Unity Wrapper plugin unable to load shim DisplayShim initialization failure I have installed the Windows 8.1, Oculus SDK...

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Left and Right eye camera to be displayed on the screen

Hi there, can I somehow turn on Left and Right camera to be displayed on the monitor screen. Currently there is only Left displayed. many thanks

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Google Cardboard project is cross eyed

I've been working on a game for Google Cardboard on Android. I'm very new to Unity, but so far everything has worked out. The problem is that after having built a couple versions of the game to my...

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CardBoard pointing issue

Hi everybody, I've been using google cardboard pointer for al of the rooms now (i'm using them like hotspot to move camera from point to point) and it works fine. So i decided to make a VR menu (like...

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360 3D video assert

Hi We are preparing some projects for VR, we need urgently a 360 3D video player for Gear VR (Unity 4.6.7f1 version if could be), as well as help for other related VR projects, mostly related to...

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Running which oculus runtime on Unity 5.2 Personal for my students on win10

Hi all, During my research to use Oculus and Unity Pro 5.0 for school i used windows7 and runtime 0.5. To view the result i dragged the game window to the extended Oculus and with some positioning i...

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Create a VR iOS Application

I was wondering if someone would be able to help me out or point me to the right direction to start making VR apps for iOS. I saw the lack of VR apps and thought it would be a nice hobby. All help is...

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How to set near/far clipping planes on "built in" VR camera(s)?

Hi all, I'm using Unity 5.2.3f1 with "built in" VR support (enabled with the Player Settings->Virtual Reality Supported check box) and I'm trying to adjust the clipping planes of the VR cameras. I...

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Is it possible to play the video in cardborad?

hi, I want to integrate my video with my application and i want to play that in cardboard. Is it really possible in unity? Thanks.

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Unity 5.1 VR Getting Started

FYI, Docs on the new Unity 5.1 VR support are here: http://docs.unity3d.com/Manual/VROverview.html Recommended Stable Version: 5.1.2p2 Here is the current list of known issues: Oculus 0.6.0.1 runtime...

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Cardboard demo Exhibit

Does anybody know how Google have have done the Exhibit part of their cardboard demo app.

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lock camera position

How can i make sure my camera does'nt change position at all? Even if i disconnect the the rift's positional tracker, it's position is still being updated.. I only want rotation. Thanks

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Image Effect on Camera distorts output RenderTexture

I am experiencing a strange issue. Using Oculus DK2 in Unity 5.2.3 & Oculus Unity pack 0.1.3. I have set up a scene that renders segmented parts of the scene in high detail via viewport clipping. I...

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Cardboard build problems - left/right issues, differences in Mac vs Windows...

Does anybody know why my builds for Cardboard (on Android) are having so many inconsistencies? I build the same application with exact same assets and GameObjects on Mac (OS X Yosemite) and Windows 7,...

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Supporting GearVR and NON VR!

Hey all, I'm writing an app for a client which needs to perform in both Gear VR and outside of a headset. The documentation on the Oculus website is nothing short of *shocking*, so does anyone have any...

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Different content in each eye

Hi all, We've been using the standard Oculus plugin for a while, and aside from the juddering problems caused by the most recent oculus runtimes, we've not had any issue with it. We're keen to move to...

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