Reducing 'jitter' or 'jumpiness' of your virtual objects using Vuforia
Are there ways to reduce the amount of movement or 'jitter' of your virtual objects when using Vuforia? Even with a well lit default target (stones in this case), with a static camera and static target...
View ArticleGetting Depth Textures to work in VR (Single-pass & Multi-pass)
NOTE: I have also posted this question in the Shaders forum here but have had no responses and I'm not sure which forum is best suited to getting feedback, hence this reposting.​ I'm in the...
View ArticleBest performance for forest scenes in VR
I was hoping of adding a larger forest multiplayer map to our game. I did some tests, downloaded the free speedtree from untity asset store, a basic terrain, a mixed mode directional light and painted...
View ArticleVR Camera checkbox when using RenderTexture?
Would it be hard for the Unity team to add a Checkbox that pops up on a Camera when: (You put a render texture on it and when in VR mode)? Then I can do custom tests with Unity for different render...
View ArticleChange order of VR SDK's at runtime - bug?
Hi all, I am programming a system in which I wish for user's to be able to use Oculus, Vive, or Stereoscopic 3D glasses (on a 3D monitor obviously). I had done this in the past and it had worked (I...
View ArticleError Cinema 4D could not be found ?
hi, am new to Unity but have been doing programming for many years. Visual Studio the most. Trying out this new project, to quickly make a VR game for an android. awesome. get to the point of clicking...
View ArticleMusic Background between scenes / stop audio in 1 scene
Hello Unity Masters, i have a simple question. I made an application for the Samsung Gear VR, this APK have 9 scenes (1 scene select menu and 8 scenes), I use a script that allows me to use the same...
View ArticleIsMatrixValid (matrix) error spam when splitting up SteamVR eyes
To show a RenderTexture correctly in VR I need to render it separately for each eye. In order to achieve this, I followed the steps described here:...
View ArticleDoes Daydream support hybrid VR/non-VR games?
Hey all, We're building an Android game that supports both touchscreen and mobile VR modes. Ideally we'd like both modes to be enabled by the same apk. So the player can start in touchscreen-mode,...
View ArticleVive Unity OpenVR SDK bad quality in play mode
Dear developer community We are developing a Unity Game with Oculus and Vive support. Currently, we have a problem with the Vive Integration. We use the SteamVR Plugin version 1.2.0 and The Lab...
View ArticleUnity 5.6 VideoPlayer HLS Streaming Support
Anyone know if the new Unity 5.6 VideoPlayer will have HLS support when it completes Beta? I've been using 5.6b1, and notice it can stream mp4s but not m3u8s. Is there perhaps another stream type I can...
View ArticleAndroid/Google Cardboard: app crashes immediately after opening
Hi, I am very new in Unity. I was trying to make a virtual reality app for my phone, so I did the demo on the Google Developers website. It works fine in Unity, but when I download it to my phone,...
View ArticleOculus screen goes black
I occasionally have a problem where soon after running (in the editor) the display on my Oculus Rift goes black, and the following is output to the console: InitD3D11RenderColorSurface: VRDevice said...
View ArticleIntegrated in EditorVR,all the operation are under VR
Hi guys, I have posted an article about my VR tool---VRCamera. Now,it becomes more convenient than before. We integrated it with EditorVR,So all the operation are under VR. You could just import your...
View ArticleGearVR Touchpad quick swipe
I'm working on a system that allows the player to be able to move an object based on their input. Ideally I wanted to use the touch pad like a dpad by taking a touch position but the touch pad doesn't...
View ArticleUnity VR Samples now available
Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...
View ArticleUsing different textures/assets on each Eye
I have two textures in two sphere with faces inverted in order to make a stereoscopic projection and some 3d elements inside the spheres to interact with them. I dont know how to show or cull the...
View ArticleVuforia 5.5.9 and Unity 64bit problem
Hello, I have installed Vuforia 5.5.9 on Unity 5.3.4 64bit and trying to execute an example I have this error: Failed to load 'Assets/Plugins/x86/VuforiaWrapper.dll', expected 64 bit architecture...
View Articlestandard input controller for Cardboard-style VR?
For Christmas I got a Cardboard-style headset. It's comfy and the optics seem good, but the included Bluetooth clicker thing, despite the claims on the box, just flat-out doesn't work with my iPhone....
View ArticleDragging and dropping videos/content
Hi all, I am new to unity and I am trying to develop a simple VR application with the following objective: The user is sitting in a room with 4 walls around him, and the wall in front of him is a...
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