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Change order of VR SDK's at runtime - bug?

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Hi all,

I am programming a system in which I wish for user's to be able to use Oculus, Vive, or Stereoscopic 3D glasses (on a 3D monitor obviously). I had done this in the past and it had worked (I thought), though now something seems to have changed. I have included in the VR settings the 3 respective SDK's one needs.

I thought the order of the SDK's in this list would be irrelevant, but it seems that whichever one is first in the list is the one the system uses and seems to ignore the...

Change order of VR SDK's at runtime - bug?

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