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Fix for reflection based effects - water, mirrors - when using Oculus Rift

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If you are applying a shader effect that requires a reflection camera, the reflection camera appears to be monoscopic, the result is that your render to texture will be monoscopic while the rest of your rendered world is stereoscopic.

I posted this issue on the Oculus Forums and thanks to vrdaveb (Team Oculus) who provided a temporary solution: "make 2 copies of your camera and set their "Target Eye" to "Left" and "Right" instead of "Both"."

This worked for me using Unity 5.3..2p1. I have...

Fix for reflection based effects - water, mirrors - when using Oculus Rift

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