If you are applying a shader effect that requires a reflection camera, the reflection camera appears to be monoscopic, the result is that your render to texture will be monoscopic while the rest of your rendered world is stereoscopic.
I posted this issue on the Oculus Forums and thanks to vrdaveb (Team Oculus) who provided a temporary solution: "make 2 copies of your camera and set their "Target Eye" to "Left" and "Right" instead of "Both"."
This worked for me using Unity 5.3..2p1. I have...
Fix for reflection based effects - water, mirrors - when using Oculus Rift
I posted this issue on the Oculus Forums and thanks to vrdaveb (Team Oculus) who provided a temporary solution: "make 2 copies of your camera and set their "Target Eye" to "Left" and "Right" instead of "Both"."
This worked for me using Unity 5.3..2p1. I have...
Fix for reflection based effects - water, mirrors - when using Oculus Rift