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Support for both: Vive and Oculus

Hi Is there a way to add support for both on the same game? The plugins and scripts seems incompatible so you can't have one game supporting both VR systems, or so that seems. Anyone managed to achieve...

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Gear VR optimizations on Samsung?

I'm not new to programming, but I am new to Unity. I am developing a Gear VR app and testing it with my Samsung Galaxy 7 (Gingerbread) I have a small terrain with the pixel error sep up to 70 and...

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Gear VR Empty Scene Stuck @ 59.29 - 59.44 FPS

I know that oculus minimums for Gear VR are a steady 60 FPS. On my Galaxy S6 in an empty scene with no realtime lights or anything at all except for the OVRdebug info UI running to show me the FPS its...

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CarboardMain

Hi I am trying a few of the video tutorials and the tutorials want me to go to the CardboardMain Asset. I have the Daydream Technical preview and imported the CardboardSDKforUnity and I don't see it....

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xbox one Controller for Gear VR

I'm working on my first Gear VR project and have just about everything set up, but I can't seem to map my xbox one controller. I'm referencing the attached xbox one controller image for the input...

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Unity 5.5.0p1 - broken Single Pass rendering

It seems like Single Pass rendering using Valve shaders are broken now. It works fine in 5.5.0f3. I looks like both eyes are rendered with more distance apart that they are in real.

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Moto G4 crashing on VR

I've developed a VR application one year ago, it's working on iPhone 5 and 6, and on Android devices... One of my clients reported that the Motorola G4 was crashing after a minute of VR. I think some...

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Build error Google vr

Hi, Can somebody tell me how to solve this 2 red errors?

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Juddering/ tracking lag and double image with Speed trees

Hi all, we are currently facing a show stopping problem using Unity 5 where we are getting extremely bad double image and juddering, along with tracking just pausing for 1 or 2 seconds altogether,...

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Oculus VR + stereoscopic rendering?

Hey, is it possible to use the Oculus VR and at the same time stereoscopic rendering on a 3D beamer? Thanks!

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Unity VR flight simulator - add-on for heatmap and analytics

Hey I'm working on a flight simulator and trying to understand what is the best tool that I can work with in order to get some insights regarding the performance of the pilot, how much time he spend...

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Unity Free integration for Oculus now available

The Unity Free integration for Oculus is now available from the Oculus site. The package gives you access to the same Oculus features as users of Unity Pro. You can use Unity 4.6 and the Oculus...

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Our New Ninja Game Developed on Unity 3D - Sairento VR

View attachment 213858 Hi All, Happy New Year! We are the developers of a new early access VR game called Sairento VR on Steam that received a lot of rave reviews and downloads within a short period of...

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Multiple Render Targets + VR Single Pass Stereo issue?

Does this combination show any known issue? After setting destination buffers and doing a blit inside OnRenderImage seems to affect camera matrices somehow (or maybe it's something else?) ... Code...

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Google VR SDK 1.10 + Unity 5.5 broken?

I've made small apps with VR SDK 1 & Unity 5.4 I've just update both to 1.10 & 5.5f3... they just don't work without bugs anymore Any info? Have you guys found a better combo? I don't want to...

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VR Tour Interaction

Hi, I'm working on a VR Tour and I want to make it interactive. It's a tour for an apartment, so I want to show different possibilities for the kitchen, bathroom and livingroom floor. Someone other...

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Rift Vs Vive - Toggle VR Mode Works On Rift Only

I have uploaded a game to Oculus Store with a "press V to toggle VR". This works a charm on the Oculus build but does not toggle in a Steam build (at least not in the editor like the Oculus Store...

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[VR] WHAT DO YOU WANT FOR UNITY VR

WHAT DO YOU WANT FOR UNITY VR? Hi developers! I (actually we) am considering making VR utilities in Unity. I want to know your opinions. If I offer VR utilities, what things are necessary or optional?...

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Running a Rift build.. need some help

Hi, I am wondering how to run a build on my Oculus Rift. I can run my game in the editor without any issue, but cannot find any info on how to run my game after I build it. When I click build and run...

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Developing VR games/applications using an Apple Mac

Hello, sorry for the simplistic nature of my question. Please feel free to link me to sources if this question is duplicated. I'd like to start exploring building simple VR apps and games as a hobby. I...

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