Support for both: Vive and Oculus
Hi Is there a way to add support for both on the same game? The plugins and scripts seems incompatible so you can't have one game supporting both VR systems, or so that seems. Anyone managed to achieve...
View ArticleGear VR optimizations on Samsung?
I'm not new to programming, but I am new to Unity. I am developing a Gear VR app and testing it with my Samsung Galaxy 7 (Gingerbread) I have a small terrain with the pixel error sep up to 70 and...
View ArticleGear VR Empty Scene Stuck @ 59.29 - 59.44 FPS
I know that oculus minimums for Gear VR are a steady 60 FPS. On my Galaxy S6 in an empty scene with no realtime lights or anything at all except for the OVRdebug info UI running to show me the FPS its...
View ArticleCarboardMain
Hi I am trying a few of the video tutorials and the tutorials want me to go to the CardboardMain Asset. I have the Daydream Technical preview and imported the CardboardSDKforUnity and I don't see it....
View Articlexbox one Controller for Gear VR
I'm working on my first Gear VR project and have just about everything set up, but I can't seem to map my xbox one controller. I'm referencing the attached xbox one controller image for the input...
View ArticleUnity 5.5.0p1 - broken Single Pass rendering
It seems like Single Pass rendering using Valve shaders are broken now. It works fine in 5.5.0f3. I looks like both eyes are rendered with more distance apart that they are in real.
View ArticleMoto G4 crashing on VR
I've developed a VR application one year ago, it's working on iPhone 5 and 6, and on Android devices... One of my clients reported that the Motorola G4 was crashing after a minute of VR. I think some...
View ArticleJuddering/ tracking lag and double image with Speed trees
Hi all, we are currently facing a show stopping problem using Unity 5 where we are getting extremely bad double image and juddering, along with tracking just pausing for 1 or 2 seconds altogether,...
View ArticleOculus VR + stereoscopic rendering?
Hey, is it possible to use the Oculus VR and at the same time stereoscopic rendering on a 3D beamer? Thanks!
View ArticleUnity VR flight simulator - add-on for heatmap and analytics
Hey I'm working on a flight simulator and trying to understand what is the best tool that I can work with in order to get some insights regarding the performance of the pilot, how much time he spend...
View ArticleUnity Free integration for Oculus now available
The Unity Free integration for Oculus is now available from the Oculus site. The package gives you access to the same Oculus features as users of Unity Pro. You can use Unity 4.6 and the Oculus...
View ArticleOur New Ninja Game Developed on Unity 3D - Sairento VR
View attachment 213858 Hi All, Happy New Year! We are the developers of a new early access VR game called Sairento VR on Steam that received a lot of rave reviews and downloads within a short period of...
View ArticleMultiple Render Targets + VR Single Pass Stereo issue?
Does this combination show any known issue? After setting destination buffers and doing a blit inside OnRenderImage seems to affect camera matrices somehow (or maybe it's something else?) ... Code...
View ArticleGoogle VR SDK 1.10 + Unity 5.5 broken?
I've made small apps with VR SDK 1 & Unity 5.4 I've just update both to 1.10 & 5.5f3... they just don't work without bugs anymore Any info? Have you guys found a better combo? I don't want to...
View ArticleVR Tour Interaction
Hi, I'm working on a VR Tour and I want to make it interactive. It's a tour for an apartment, so I want to show different possibilities for the kitchen, bathroom and livingroom floor. Someone other...
View ArticleRift Vs Vive - Toggle VR Mode Works On Rift Only
I have uploaded a game to Oculus Store with a "press V to toggle VR". This works a charm on the Oculus build but does not toggle in a Steam build (at least not in the editor like the Oculus Store...
View Article[VR] WHAT DO YOU WANT FOR UNITY VR
WHAT DO YOU WANT FOR UNITY VR? Hi developers! I (actually we) am considering making VR utilities in Unity. I want to know your opinions. If I offer VR utilities, what things are necessary or optional?...
View ArticleRunning a Rift build.. need some help
Hi, I am wondering how to run a build on my Oculus Rift. I can run my game in the editor without any issue, but cannot find any info on how to run my game after I build it. When I click build and run...
View ArticleDeveloping VR games/applications using an Apple Mac
Hello, sorry for the simplistic nature of my question. Please feel free to link me to sources if this question is duplicated. I'd like to start exploring building simple VR apps and games as a hobby. I...
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