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Gear VR optimizations on Samsung?

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I'm not new to programming, but I am new to Unity. I am developing a Gear VR app and testing it with my Samsung Galaxy 7 (Gingerbread)
I have a small terrain with the pixel error sep up to 70 and textured with a 256x256 RGB image. No grass and a couple of low poly tree meshes.
The framerate on the phone barely gets above 30fps and I'm looking for other optimizations I can do.
Help!

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