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Unity 5.5 Oculus VR input issue

Hi, I'm seeing an issue in build 5.5.0f3 (64 bit) when VR is enabled. On our project, we use other input devices in addition to the Oculus Touch. When VR is enabled, some button inputs from the...

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Running Vive game from Editor frequently crashes on Unity Beta 5.4 21

While doing IO intensive operations (loading) Unity tends to freeze when run from editor mode with a Vive hooked up. I.e. when the vive goes into background mode because you are skipping frames (or...

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Any way to get VRSettings.showDeviceView to render into a Render Texture?

Full screen mirroring is cool and all, but it's not very useful if I want to show it in a window, or some split screen UI, or anything else. So the way I have things set up now is to set showDeviceView...

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Android Unable to convert classes into dex format

Hi all, I have downloaded the latest sample framework from Oculus and loaded it into Unity, when i change to android and build everything is fine, but if i tick the VR Support i get the following...

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Oculus Rift limiting GFX card and increase CPU usage... bug?

At our company we've created several full realtime environment that visualize a huge landschape. Recently we've tried to convert them to Oculus Rift. However we've hit a performance issue that seems to...

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SteamVr HTC Vive weird FPS issue

Hey, i've encountered a very weird issue with htc vive and steamVr. The setup is simple - camera and a high-res plane with custom shader. The shader works fine without vr(tested in Game View with...

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Google VR SDK 1.10 + Unity 5.5 broken?

I've made small apps with VR SDK 1 & Unity 5.4 I've just update both to 1.10 & 5.5f3... they just don't work without bugs anymore Any info? Have you guys found a better combo? I don't want to...

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Keeping head tracking smooth while Instantiating a pool

Heya, I'm having the player transition between levels though I want to make the transition as seamless as possible. While its easy for me to load the level asynchronously, the problem I'm having is...

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[Asset Store] VR Actions for Playmaker

VR (Virtual Reality) Actions for Playmaker is now compatable with Unity 5.5 and has Google VR Re-Center Action. Full integration of Google VR is in progress, mean while you can get it this asset. Get...

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Connect a wiimote to an android device for vr movement

Hello, I'm looking for a way to connect a wiimote on an android device, for a unity 5 project. Has someone an idea how i can do this ? Is there an asset doing it ? Please tell me.

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Single-Pass Stereo, CommandBuffer and RenderTextures [Unity 5.4.1f1]

UPDATE 01: Simple Image Effect breaks in VR when NOT USING Temporary RenderTextures. See Reply #01 I might be doing something completely wrong here but I have the following problem. I was testing an...

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Sun Shafts are Inverted with Single Pass Stereo 5.4.2p4 with OpenVR (Vive)

I've updated the image effects as per other previous issues people had with Image Effects and SPS. On Vive the Sunshafts seem to be inverted. The Left Eye sees the shafts aiming at the Right Eye and...

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Unity3D 5.5 on SteamVR, Water reflection incorrect, need help!!!

hello, I just upgrade to Unity5.5, and import Unity Assets, Unity VR samples and SteamVR plugins. The unity water with Unity VR demo, I find the water reflection was incorrect. View attachment 211521...

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Discussion of the melee combat system in VR games.

Hello everyone, I’m interesting in creating a suitable melee combat system in VR. Because of the precise detection of the motions some VR consoles having, I expect someday the melee combat in VR can be...

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Unity 5.5 Oculus Touch and gamepad, shared input issue

I love that we can now use the touch controllers as is, as gamepad controls, thanks!! It works great except for the the vertical axis is inverted on touch, fine on gamepad. Any ideas? I use the left...

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EditorVR?

Now that Oculus Touch is released, will EditorVR be available soon?

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Low FPS In Editor, High in Build

https://imagebin.ca/v/330dKfSARVL0 If you look at my screenshot, you can see in my profiler and stats that my FPS is high, but the vr fpr canvas is displaying 47 FPS. And when I actually put my headset...

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Single-pass stereo with command buffers

I have huge problems rendering my own geometry shader stuff with single-pass stereo enabled. I'm using CommandBuffer.DrawProcedural to render the object during CameraEvent.AfterGBuffer, but the...

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Scrub animation based on Vive Trigger?

Hello... I have created a custom hand model & animation in 3DSMax and imported as FBX into Unity. I want to close the hand according to how far the Vive controller trigger has been pulled... I am...

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Zero gravity issue with VR rig

Previous thread for this: https://forum.unity3d.com/threads/z...child-collider-gives-strange-behavior.438778/ Hello, I am using the SteamVR asset to make my game. Everything is going well at this...

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