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Samsung Gear VR Display To TV

Hi, I'm not sure if I'm posting in the right place, but I've already asked this question in the Oculus forums, however, no one has answered as of posting. Anyway, we recently ventured into VR...

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Disabling Google Cardboard "rotateInstructions.mp4"

G'day everyone, I hope everyone's doing well in the lead-up to the holidays. I've been updating an old iOS app for a client and I've just imported the latest Google Cardboard SDK. The only issue is...

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the camera of the oculus rift player prefab moves out of the rigidbody??

i have the oculus rift player prefab in my scene. when i move around in real life in front of the sensor, the camera moves but the player holds the same position. so when i walk into a wall in game, i...

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[Tutorial] Add a Virtual Body to your VR Project

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HMD Position Tracking - VIVE, SteamVR Unity 5.4.2f

Hi all, I'm displaying certain visual stimuli (attached as textures to a game object) as part of a psychophysics study. I've written a script to display the stimulus on keypress, ie textures swap on...

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Is there a good tutorial for integrating Oculus Touch into Unity?

None of the Oculus Developer Center Unity downloads seem to use the Touch controllers as anything more than input devices. I'm looking for a good 'getting started' scene or tutorial for getting your...

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Gear VR - camera FOV zoomed in

I understand from the docs and other posts that "Field of view is overridden by the VR Device" and can gather, at least when using native VR, the FOV can't be changed. I also understand there is a...

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Gyro rotate gameobject with camera attached in VR?

Hello! I'm pretty new to Unity on Android. I'm trying to simulate a person's eyes moving around their head using the gyroscope in a Nexus 5. I have a sphere with a camera attached to it that will...

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Unity 5.5 VR Graphical Glitchyness (Video Included)

Ever since I've updated to the latest Unity 5.5 version I've been suffering this strange graphical glitch that seems to strobe between the VR camera and what looks to be some odd skybox looking...

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[Mobile]Tracking object thought mobile camera

Hey, I don't know if it's the right section but anyway: I want to know how to make this: mobile camera app that you face the camera infront of a wall and when you click on the screen a picture will...

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Opening up the Daydream and Oculus feature for plugin support to other plugin...

I just noticed that Google Daydream has an option to make upgrading to new versions of Daydream easier with Unity. It is located at the following URL in the ‘Enable Daydream’ section...

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Unity Overlay issue

Hello! I'm trying to create a simply SteamVR overlay program in Unity. The goal is to be able to draw certain UI elements when you look at the back of your Vive controller. The problem I'm running into...

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Gaze Input in Google Cardboard App

I wrote these scripts to use gaze input with Google Cardboard SDK. Please feel free to use it and let me know if there is any issue with this. 1. Add InteractiveItem.cs script to every...

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Disable rotation headset

Hello, I have a tracking device other than the headset, and I would like to get the only the rotation from the headset and put it inside my tracking device, and finally set the rotation from my...

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Unity 5.5 build in VR crash

Hi there, I'm facing a crash regarding Unity 5.5, when I'm trying to run a build, I'm running in VR with HTC Vive. It loads for a while, white screen, and after few seconds, it crash. Here are the...

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Google Earth VR-like experiences with Unity

Google released their own VR experience for HTC Vive via Steam, where you can visit various different locations with the help of Google Earth data: https://vr.google.com/earth/ We have been toying...

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Jagged Textures on GearVR

Hi guys, I'm facing a quality problem. I'm creating an app in which I don't really care setting the texture quality to Eighth Res for the sake of framerate, except for a few street adverts which MUST...

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Can I use cardboard with Unity 5.5?

Hi guys. I am trying to make cardboardVR using Unity 5.5 and GoogleVRSDK. But cardboard does not appear in VirtualRealitySDKs. Is it necessary to use Daydream technical preview even when using...

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Final Hurdles on Oculus store - Gear Vr Demo

Almost got the demo I've been working on ready for the Oculus store.. Have two more tweaks that I'm struggling to fix... Note 4 Lollipop Your app should maintain a framerate of at least 60 FPS. - all...

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Best practices for managing a VR project which supports different platforms

Hi This might be a stupid question at this time but VR who VR. I am working on a mobile VR app which will run on Oculus Gear VR and Google cardboard (and daydream later at some point). As I should eat...

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