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Oculus Platform Sdk Initialization for Gear VR not working

Hi I have been trying to implement Oculus IAP for a test Gear App. When I call the very first `Initialize()` method: Code (CSharp): Oculus.Platform.Core.Initialize (); there occurs an error saying: In...

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VR build w/o launching VR?

Is there a way to NOT launch a Unity VR build in VR mode when a VR device is connected? It seems like for the Vive, the only way to do this is to unplug the device. But sometimes you might want to run...

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Stereoscopic View in Game View for Oculus Rift

Hi Guys, I want my Game View in the editor to be rendered stereoscopic. Some time ago, I used Unity 5.1.3 and an old version of the Oculus Utilities for Unity. Back then, the Game View was rendered...

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Single-pass stereo with command buffers

I have huge problems rendering my own geometry shader stuff with single-pass stereo enabled. I'm using CommandBuffer.DrawProcedural to render the object during CameraEvent.AfterGBuffer, but the...

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Secondary Camera Target eye set to none, but main monitor still shows headset...

I created another camera in my Unity 5.4.1 project, and set the target eye to None (Main Display) when I start the scene I still see my hmd on my monitor, and not the view from the other camera I...

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motion tracking

hello everyone, i want to use a oculus rift for a unity VR project. one question i have is: can i use the motion sensor of the rift to move around in the scene/game? (not only look around but also walk...

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OpenVR failed initialization with error code Unknown error (126)

Ahoy, SteamVR is installed. SteamVR plugin has been added to the project. I do not have a VR device. Trying to setup project while it is being delivered. OpenVR SDK has been added via Other Settings....

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Can my Laptop handle VR?

It's an Alienware 13 R2. Dual Core 2.4ghz Cpu, GTX 1060 6gb Vram (with Amplifier) and 16 gb Ram. I've yet to buy the 1060 itself, but I will if my Cpu can handle a Vive or Oculus. Never done VR and...

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Interaction Windows Desktop and Android Phone

Hello, I want to run Unity on a Windows Desktop and use an Android Phone for displaying a VR game. The interaction should be with wifi. I searched for how to implement this but I didn't find a...

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Gaze Input in Google Cardboard App

I wrote these scripts to use gaze input with Google Cardboard SDK. Please feel free to use it and let me know if there is any issue with this. 1. Add InteractiveItem.cs script to every...

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Moving player towards Gaze position VR hololens

I have two scripts but im unsure hot to get them to communicate together. I have a cursor that follows the gaze of user. I have a Player that is controlled by keyboard. How do I convert this to have...

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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Gear VR left and right eye world position

Hello, anybody now how to get the world position for the left and right eye on the Gear VR? Here is a similiar post :...

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Both controllers using the same object

Hello! So, straight to the question. Can you hold the same object with both controllers? For example, you want to hold a sniper rifle with two hands. I've tried to search for help but could't find...

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Conversion from c++ to c#

Hi, I am trying to convert a code from c++ to c# for oculus in unity. How i can convert the following method 1. copy(v.begin(), v.end(), std::back_inserter(a)); 2. how i can use Matrix4f which i used...

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How to use Cardboard Reticle: VR Gaze Pointer/Cursor, Cardboard Button, &...

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Cyber Glove SDK

I hope the community can help me. I try to reactivate the more than 10 years old Cyber Glove II Wireless and i am desperately looking for the latest sdk (includes unity3d plugin as the website tells)....

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Help building a tour experience of a real place

Hi everyone, I would like to start working on a funny project but I have to understand more or less how to start and which technologies can help me. What I would like to do is a VR experience of my...

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Remove positional tracking in Steam VR app

Hello everyone. I'm acutally working on a game. In this game it is very important to not be position tracked. I would like to use my headet like a cardboard, only rotation. I've juste spend like 5...

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Gear VR with Unity, jagged edges or antialiasing issue

Hi everybody, I'm developing a game for Samsung Gear VR with Unity 5.1.3. I have a big problem with borders of the 3d objects, you can't see them like a line, you see jagged edges, like saw-tooth...

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