[Unity 5.6.0f3 + Gvr SDK v1.30]
So far the Google VR SDK is just frustrating to work with.
Even with Native SDK support in Unity 5.6 you still need the GVR SDK package implemented to be able to use the reticle pointer.
GvrViewer.VREnabled doesn't work with native implementation so when it is an Android build / iOS build it requires to set VRSettings.Enabled
We have an app in development where the user should be able to engage into VR mode when the user wants to like clicking on a...
Unity 5.6.0f3 Native GVR Android / iOS enabling and disabling VR
So far the Google VR SDK is just frustrating to work with.
Even with Native SDK support in Unity 5.6 you still need the GVR SDK package implemented to be able to use the reticle pointer.
GvrViewer.VREnabled doesn't work with native implementation so when it is an Android build / iOS build it requires to set VRSettings.Enabled
We have an app in development where the user should be able to engage into VR mode when the user wants to like clicking on a...
Unity 5.6.0f3 Native GVR Android / iOS enabling and disabling VR