Hi,
We are working with some custom hardware and need to be able to render in stereo. We can easily achieve this in Unity 5.5 by enabling VR and then choosing "stereodisplay (non-headmounted)". However, as stated in the documentation, this also makes unity recalculate the camera matrix, undoing our own crucial changes to it. We have tried putting our code for changing it in LateUpdate() and OnPreRender() and even in OnGui() but this changes nothing. We need unity to stop this recalculation...
Preventing the VR-checkbox from recalculating the cameramatrix
We are working with some custom hardware and need to be able to render in stereo. We can easily achieve this in Unity 5.5 by enabling VR and then choosing "stereodisplay (non-headmounted)". However, as stated in the documentation, this also makes unity recalculate the camera matrix, undoing our own crucial changes to it. We have tried putting our code for changing it in LateUpdate() and OnPreRender() and even in OnGui() but this changes nothing. We need unity to stop this recalculation...
Preventing the VR-checkbox from recalculating the cameramatrix