I have a Unity project that contains the Google VR SDK.
When I press play, everything works as it should, as well as the Oculus Rift head set displaying the correct images.
When I try to build and run, I get a series of errors. Mostly NullReferenceExceptions.
Is it even possible to build an exe for Windows with the Google Cardboard SDK?
Building a stand alone exe with Google Cardboard
When I press play, everything works as it should, as well as the Oculus Rift head set displaying the correct images.
When I try to build and run, I get a series of errors. Mostly NullReferenceExceptions.
Is it even possible to build an exe for Windows with the Google Cardboard SDK?
Code (CSharp):
- NullReferenceException: Object reference not set to an instance of an object