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Building a stand alone exe with Google Cardboard

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I have a Unity project that contains the Google VR SDK.
When I press play, everything works as it should, as well as the Oculus Rift head set displaying the correct images.

When I try to build and run, I get a series of errors. Mostly NullReferenceExceptions.

Is it even possible to build an exe for Windows with the Google Cardboard SDK?


Code (CSharp):
  1. NullReferenceException: Object reference not set to an instance of an object
  2.   at Cardboard.OnApplicationFocus (Boolean focus) [0x00000] in...
Building a stand alone exe with Google Cardboard

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