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Camera.Render / VR Reflection one frame behind (how to fix?)

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How do I render a Reflection per eye in Unity / Oculus so its not one frame behind?

Right now I set up two Camera's, one for left and right eyes (in the "Target Eye" dropdown). Then I have two more cameras that render each eye into a reflection texture. This texture is always one frame behind.

What am I doing wrong? Is there some way to get the VR camera's final position before rendering to my RenderTextures?

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