How do I render a Reflection per eye in Unity / Oculus so its not one frame behind?
Right now I set up two Camera's, one for left and right eyes (in the "Target Eye" dropdown). Then I have two more cameras that render each eye into a reflection texture. This texture is always one frame behind.
What am I doing wrong? Is there some way to get the VR camera's final position before rendering to my RenderTextures?
Right now I set up two Camera's, one for left and right eyes (in the "Target Eye" dropdown). Then I have two more cameras that render each eye into a reflection texture. This texture is always one frame behind.
What am I doing wrong? Is there some way to get the VR camera's final position before rendering to my RenderTextures?