I'm trying to get the rotation (local or world) angles of either of the Vive controllers at runtime.
How is this done?
I've tried bringing them in as Transforms & GameObject in a script and grabbing the angle but no luck.
I need to check if the player is pointing the controllers down at the ground.
Thanks
How is this done?
I've tried bringing them in as Transforms & GameObject in a script and grabbing the angle but no luck.
I need to check if the player is pointing the controllers down at the ground.
Thanks