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5.2 VR Camera matrices

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We need to get the projection matrix and world to camera matrix from the VR cameras in order to extract frustum planes in an Oculus Rift implementation.
Accessing the properties Camera.projectionMatrix or Camera.worldToCameraMatrix does not return matrices modified with the internal settings of the VR cameras.
As a work around we set the field of view of the camera to what it would approximately be using the old two camera setup. This gives us a close enough result.
It would be...

5.2 VR Camera matrices

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