Hello! I am a software engineer, but I've not used Unity before. I have been working on a project but I have run into a hurdle that I cannot seem to solve.
My project is to create a 3D environment where a user can cycle around in, and view using Google Cardboard.
I have a basic environment, the bicycle model, the displaying in a Google Cardboard ready format, and the Bluetooth speed controller.
The issue is the bicycle and the physics of it. I have done basic 2D physics before in C++ but...
Serious Issues witth my VR Bicycle game
My project is to create a 3D environment where a user can cycle around in, and view using Google Cardboard.
I have a basic environment, the bicycle model, the displaying in a Google Cardboard ready format, and the Bluetooth speed controller.
The issue is the bicycle and the physics of it. I have done basic 2D physics before in C++ but...
Serious Issues witth my VR Bicycle game