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Channel: AR/VR (XR) Discussion
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Can't setup a stereo image in the same canvas (can't setup 2 different layers...

Unity Version: Unity 5.5 Hey guys, I'm trying to setup a stereo thumbnail in my UIcanvas. If I didnt have any stereo images to display, I would leave the canvas to layer UI and render it with the...

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HDK 2

I have just bought HDK 2. i use windows 10 and Unity 5.4.1f1. i could not run even osvr examples. is there anyone that can setup this device on windows 10?

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Button's 'colliders' being moved on VR build

Hello, I've come across a bug when I tried to port my game to Oculus. The problem is, when I try to make a build, the buttons in my UI have different collider's positions. View attachment 197834 On...

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How to do local multiplayer VR

Hello all, I am a student that wants to work with VR technology. I want to create a local multiplayer VR game that can run on one device. After some research the only game I could find that does this...

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Where Eagles Soar VR

[COLOR=rgba(0, 0, 0, 0.701961)]I have an eagle VR simulation ready , please have a look at this animation of one of the levels The only delay is that I still have a bug that after building a self...

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Gear VR Performance Issues with VR Samples

I'm a n00b - just installed Unity personal 5.4.1f and downloaded the VR samples. When running the samples on a Samsung S6 edge+ I get a very choppy experience on even the simplest screen (e.g. the...

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Unity 5.4 Virtual Reality SDKs - Stereo Displays ?

Is there any specific documentation about Virtual Reality SDKs settings and best practices ? I'd like to knows what are the two stereo displays SDKs : - Stereo Display (non head-mounted) - Split Stereo...

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VR for all devices

i have HDK2. i have its own camera,display scripts to work. Unity VR examples has different scripts and HDK2 will not work this examples. I also want my game to work on android platform with google...

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Is there any roadmap for the release of VR SLI support?

Back in March it was announced that Unity was going to support nVidia's VR SLI, do we have a target roadmap for that? Since a solid framerate is one of the most important things in VR, we'd really like...

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Increasing length of Parabolic pointer in HTC Vive teleportation system

Hi Has anyone reading this used the HTC Vive teleporter on github? https://github.com/Flafla2/Vive-Teleporter I'm trying to increase the length or target point for the parabola slightly so the user can...

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Problem with display inside Unity using Vuforia plugin.

Very new to Unity. Using it on macbook pro, OSX10.11.3. I have recently started using the Vuforia plugin to create target images and overimpose my models. Strangely, when I press play on the display...

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VR Survey

Hello, I'm on the Product Management team here at Unity and am doing some research in the VR space. Please help me out by taking part in a short questionnaire. https://goo.gl/forms/C6aQ71vqb4Xp91jl2

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Steam VR Plugin : Reset Position and orientation

Hello, I'm currently working with Steam VR Plugin for Unity and i'm converting my whole project for the fantastic HTC Vive Pre and forward. UNFORTUNATELY i didn't figured out the equivalent to : "...

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What exactly does UnityEngine.VR.InputTracking.Recenter do?

So, I'm trying to center the camera when the user presses a button in a sit-down Vive game, and nothing at all happens. I'm calling VR.InputTracking.Recenter. What exactly is it supposed to do? Do I...

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AR HMDs integration (other than HoloLens)

I want to know if it's possible to create my own VR/AR device integration. Is the API for this public? If so, where can I find information? Thanks, Antao

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we need in editor VR now

unreal engine got this months ago. when are we going to get to use VR in the unity editor? the workflow for level design is so tedious right now. i don't care if the feature is only half baked - as...

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OpenVR - How to reset camera properly?

UnityEngine.VR.InputTracking.Recenter() seems to work differently for the Rift SDK than it does in OpenVR. With the older Rift setup (Unity 5.3) the recenter puts your head at the origin. With the new...

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My GearVR tips

Hello everyone, I recently completed development for my first GearVR game: Be A Spider, now available on https://www.wearvr.com/apps/be-a-spider I wanted to share some tidbits I picked up along the way...

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Vive VR: Spikes + How to interpret "VR.WaitForGPU"

Hi everyone, I'm developing a Vive game with Unity using the standard settings of SteamVR, without the lab renderer. On the whole, I get good frame rates, but every now and then (10-20 seconds), there...

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Vuforia AR alternatives

hi, Vuforia beta 4 just ended, and they released the pricing: https://developer.vuforia.com/pricing Cannot continue using vuforia with those terms, prices, limits etc. (including extra fees for each...

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