Can't setup a stereo image in the same canvas (can't setup 2 different layers...
Unity Version: Unity 5.5 Hey guys, I'm trying to setup a stereo thumbnail in my UIcanvas. If I didnt have any stereo images to display, I would leave the canvas to layer UI and render it with the...
View ArticleHDK 2
I have just bought HDK 2. i use windows 10 and Unity 5.4.1f1. i could not run even osvr examples. is there anyone that can setup this device on windows 10?
View ArticleButton's 'colliders' being moved on VR build
Hello, I've come across a bug when I tried to port my game to Oculus. The problem is, when I try to make a build, the buttons in my UI have different collider's positions. View attachment 197834 On...
View ArticleHow to do local multiplayer VR
Hello all, I am a student that wants to work with VR technology. I want to create a local multiplayer VR game that can run on one device. After some research the only game I could find that does this...
View ArticleWhere Eagles Soar VR
[COLOR=rgba(0, 0, 0, 0.701961)]I have an eagle VR simulation ready , please have a look at this animation of one of the levels The only delay is that I still have a bug that after building a self...
View ArticleGear VR Performance Issues with VR Samples
I'm a n00b - just installed Unity personal 5.4.1f and downloaded the VR samples. When running the samples on a Samsung S6 edge+ I get a very choppy experience on even the simplest screen (e.g. the...
View ArticleUnity 5.4 Virtual Reality SDKs - Stereo Displays ?
Is there any specific documentation about Virtual Reality SDKs settings and best practices ? I'd like to knows what are the two stereo displays SDKs : - Stereo Display (non head-mounted) - Split Stereo...
View ArticleVR for all devices
i have HDK2. i have its own camera,display scripts to work. Unity VR examples has different scripts and HDK2 will not work this examples. I also want my game to work on android platform with google...
View ArticleIs there any roadmap for the release of VR SLI support?
Back in March it was announced that Unity was going to support nVidia's VR SLI, do we have a target roadmap for that? Since a solid framerate is one of the most important things in VR, we'd really like...
View ArticleIncreasing length of Parabolic pointer in HTC Vive teleportation system
Hi Has anyone reading this used the HTC Vive teleporter on github? https://github.com/Flafla2/Vive-Teleporter I'm trying to increase the length or target point for the parabola slightly so the user can...
View ArticleProblem with display inside Unity using Vuforia plugin.
Very new to Unity. Using it on macbook pro, OSX10.11.3. I have recently started using the Vuforia plugin to create target images and overimpose my models. Strangely, when I press play on the display...
View ArticleVR Survey
Hello, I'm on the Product Management team here at Unity and am doing some research in the VR space. Please help me out by taking part in a short questionnaire. https://goo.gl/forms/C6aQ71vqb4Xp91jl2
View ArticleSteam VR Plugin : Reset Position and orientation
Hello, I'm currently working with Steam VR Plugin for Unity and i'm converting my whole project for the fantastic HTC Vive Pre and forward. UNFORTUNATELY i didn't figured out the equivalent to : "...
View ArticleWhat exactly does UnityEngine.VR.InputTracking.Recenter do?
So, I'm trying to center the camera when the user presses a button in a sit-down Vive game, and nothing at all happens. I'm calling VR.InputTracking.Recenter. What exactly is it supposed to do? Do I...
View ArticleAR HMDs integration (other than HoloLens)
I want to know if it's possible to create my own VR/AR device integration. Is the API for this public? If so, where can I find information? Thanks, Antao
View Articlewe need in editor VR now
unreal engine got this months ago. when are we going to get to use VR in the unity editor? the workflow for level design is so tedious right now. i don't care if the feature is only half baked - as...
View ArticleOpenVR - How to reset camera properly?
UnityEngine.VR.InputTracking.Recenter() seems to work differently for the Rift SDK than it does in OpenVR. With the older Rift setup (Unity 5.3) the recenter puts your head at the origin. With the new...
View ArticleMy GearVR tips
Hello everyone, I recently completed development for my first GearVR game: Be A Spider, now available on https://www.wearvr.com/apps/be-a-spider I wanted to share some tidbits I picked up along the way...
View ArticleVive VR: Spikes + How to interpret "VR.WaitForGPU"
Hi everyone, I'm developing a Vive game with Unity using the standard settings of SteamVR, without the lab renderer. On the whole, I get good frame rates, but every now and then (10-20 seconds), there...
View ArticleVuforia AR alternatives
hi, Vuforia beta 4 just ended, and they released the pricing: https://developer.vuforia.com/pricing Cannot continue using vuforia with those terms, prices, limits etc. (including extra fees for each...
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