Extreme framerate loss with lighting
I am very very novice and have come across a problem which has baffled me.. as nearly everything else has.. Anyway, I have 2 models. 1 has about 25000 polygons and is just a stand at a shopping centre....
View ArticleCouldn't open macosx64 OVRPlugin.bundle Error
I've created an empty project in "Mac Standalone" and I've set the Player Settings > OtherSettings > Rendering > Virtual Reality Supported to "true" (checked). and I get the following error:...
View ArticleAdd mortion blur for VR
While i am developing a fps vr game. i notice that if a bullet move very fast,it seem the bullet will make some glitch on screen. From my eye. it seems that the bullet remain on screen for more just 1...
View ArticleVive Controllers Missing
Hello, I'm trying to update an Oculus project that's about six months old to use the Vive and have this issue: If I make a brand new project in Unity and import SteamVR from the asset store, the...
View ArticleTimed Gaze Input selection trigger for Cardboard?
In a previous project (using Oculus / Unity native VR), I custom-created a gaze-based selection system (ie. a timer is triggered upon entering a raycast collision, and an animated icon shows when the...
View ArticleCreating A Virtual Store
Hey guys I'm new to the forums as well as Unity. I was wondering what would be needed to create a virtual store front that would be compatible with GearVR. I know that's a pretty large task but I was...
View ArticleCursor doesn't show and follow gaze - view port is a rectangle box?
I'm Developing for hololens. My issue is I opened a working game in unity for hololens. I configured the player/build settings for VR. I got the game to launch I see the game screen. I only see a...
View ArticleHow can I disable all oculus movement?
I want to be able to render the environment in the headset without any movement at all, so no head tracking, rotation or following. If you tilt your head at all the screen would say completely...
View ArticleTrouble with SteamVR and Controllers
Hey guys, For some reason, I'm having trouble getting both controllers to work with the SteamVR asset in either 5.3 or the 5.4 beta. It worked fine for a while, then suddenly stopped working. I've...
View ArticleVR Mobile fog?
Any thoughts on the best way to simulate depth on mobile VR? Looking at some of the Google cardboard demo's it looks like Unity's built in fog, but that's not going to work on mobile platforms.. I've...
View ArticleOpenVR - How to reset camera properly?
UnityEngine.VR.InputTracking.Recenter() seems to work differently for the Rift SDK than it does in OpenVR. With the older Rift setup (Unity 5.3) the recenter puts your head at the origin. With the new...
View ArticleBackground Cameras Lose HDR in VR?
I am experiencing an issue with HDR in VR. I am attempting to apply bloom to my scene, so I need to turn on HDR. However, my scene is so large that I have split my rendering over two cameras, a near...
View ArticleAdjust desktop window resolution (OpenVR)
Hi everyone! I am somewhat lost here, can't find anything in the documentation. When deploying games for OpenVR, the control monitor window can theoretically adjusted using the "screen size" setting in...
View ArticleI want to make some delay or latency in virtual reality
Hello I am using a HMD(Vive) and I want to make some delay in my VR. (simply speaking, if I turn my head, then the scene from HMD changes after few seconds) I opened some scripts of SteamVR plugin...
View ArticleOSVR good enough to dev on?
Working on a VR project but don't have a headset yet, was wondering if OSVR is good enough to do initial development on. I have some concerns buying into the product as far as wide spread adoption and...
View ArticleOutput to VR and 2D monitor simultaneously?
Hello! I haven't seen this done before, but is it possible to output one camera to a VR device, and a secondary camera to a monitor in the same instance of the program? I want to make a local...
View ArticleUnity beta 5.4.0f2 "OpenVR failed initialization "
Hi there! I get this error message every time I open Unity with Virtual Reality enabled VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound:...
View ArticleStereoscopic Rendering
Hi all, Looking to incorporate 360 images/video into my project. As has been recognized previously, the way Unity handles VR projects has changed and if "VR Supported" is ticked, it does not give you...
View ArticleHow to embed video in Cardboard VR app & play in 2d view
Hi, I am building "video gallery app" for Google Cardboard VR using Unity 5.3.5f1 (64-bit) windows 8.1. Can you please help me with bellow questions? Videos are not needed in 360* view. It just wanted...
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