Need to stop vertical adjustment of camera with oculus.
Is there a way to turn off the vertical camera adjustment for the built in support of oculus? I think like most people I sit at my desk when working with oculus, if I don't turn on vr, the camera on my...
View Articleplaying a 360 video
I'm struggling with playing a simple video file on Gear VR. I managed to play one on a sphere with the camera inside, but it does not work on android. After that, I bought an asset that allows me to...
View ArticleUnity 5.2.1p4 - Gear VR app crashing on launch
Exporting app to a Samsung S6 for GearVR crashes a handful of ways I've tried it (Antialiasing 8x, off altogether, Auto Graphics API and only OpenGLES2). Going back to 5.2.1p3 exports seem to work...
View ArticleStartup Position of the VR-Cam
Hi In the manual it states: "Think of the camera’s position and orientation as where you want your user to be looking in their neutral position." What is the neutral position exactly? I have noticed,...
View ArticleUnity VR Coach Needed
Total newb. I just dove into working with Unity and am attempting to start some very very simple VR based projects. BUT honestly... I feel like I'm drowning here. My background is in film production,...
View ArticleFix for reflection based effects - water, mirrors - when using Oculus Rift
If you are applying a shader effect that requires a reflection camera, the reflection camera appears to be monoscopic, the result is that your render to texture will be monoscopic while the rest of...
View Article5.3.1:Added support for VR Application Focus. All VR Players are now forced...
Hello, I am trying to debug networking by having a standalone Player running and editor player running. As soon as the editor player starts, the VR app no longer runs in background, it freezes....
View ArticleSamsung Gear VR. Glasses wear event.
Hello all ! How i can catch a event of dressing glasses (Samsung Gear VR) in unity3d 5.0+ ?
View ArticleAre there any differences between the Oculus Integration Package and the...
I'm wondering if the built in VR support is lacking in anything that the oculus package may have? I have not tried the oculus package yet but have started a game with unity VR support. I'm wondering if...
View ArticleUnity 5+ OSVR Support
Given the new advancements with built-in HMD support, are there any plans supporting the OSVR Razor without plugin? For instance, currently just adding VR Support in the project settings won't detect...
View ArticleStereoscopic 3D 360 movie bad performance
At the moment I'm experimenting with Stereoscopic rendered 360 movies and display them in the Oculus Rift. I managed to actually have 360 videos appear really 3D with a huge amount of time spend to...
View ArticleUsing Easy Movie Texture to view 360 video in a Android App.
If anybody has any experience using Easy Movie Texture asset I would be grateful for some tips on where to begin. What im trying to do is add a .mp4 file of a 360 video onto the inside of a sphere then...
View ArticleProjecting a 360 degree VR video on a sphere
I used this tutorial to do this: http://bernieroehl.com/360stereoinunity/ However, I want to export to Android and not Oculus Rift. Android does not support MovieTexture. So I bought Easy Movie Texture...
View ArticleSkip Cardboard Calibration
Im trying to make a super simple vr app for the cardboard. When I test build it on my iphone, the first time I open the app the QR code calibration window pops up. Is there any way to stop that from...
View ArticleHelp with an error Cardboard SDK "warning CS0618"
Hello all I am getting this error far too often. I have the latest Cardboard SDK and latest Unity update. Anyone have a fix? Assets/Cardboard/Scripts/VRDevices/BaseCardboardDevice.cs(122,8): warning...
View ArticleAndroid/Google Cardboard: app crashes immediately after opening
Hi, I am very new in Unity. I was trying to make a virtual reality app for my phone, so I did the demo on the Google Developers website. It works fine in Unity, but when I download it to my phone,...
View ArticleIntegrating Android Voice Recognition with my Cardboard Project
Hi, I am working with the Google Carboard SDK, and I actually try to integrate the Android native voice recognition service. Google Carboard SDK version 0.6 Unity version 5.3.1 f1 First question: Is...
View Article[Unity 5.3] : [VRDevice] Initialization of device oculus failed
I just installed Unity 5.3 today december 8th, 2015, and I have tried my VR Windows player using Oculus DK2. Without any modification from my previous Unity 5.2 version, I now face the error...
View ArticleGearVR App Submission Times?
Howdy, I submitted my first GearVR Experience app to Concepts section through the Oculus dashboard. Curious if any unity developer on here has gone throw the submission and has any info on the...
View ArticleOnGUI (to main, non-VR window) disabled when using VR integration?
I'm using the main window (the non-VR window) for quite a few things like rendering a nice 3rd person view, showing the player's VR-view (aka "device view") in a very small area and ... most...
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