VR Samples UI doesn't use Event System?
Can someone tell me why the VR Sample project doesn't use the Event System in Unity? I'm in the process of porting my game from Google Cardboard to Gear VR, and checking out how Unity built their VR...
View ArticleBest Options for GearVR compatible phone without the phone plan?
Hi all, I have an iPhone 6s plus on a Verizon plan here in the US. I am very interested in exploring GearVR dev, but really don't need a new phone plan. I image I can buy a new S6 from somewhere, but I...
View ArticleSpeedlink Myon Compatibility
I released Motorcycle Prototype on SideloadVR last week: http://sideloadvr.com/detail.php?id=34 I have received feedback from someone that their Speedlink Myon Bluetooth gamepad does not work in the...
View ArticleSteam VR touchpads stop working when changing scene
Greetings, We are immersed in the development of a VR Experience for HTC Vive and Unity. We found a extremely annoying problem. We have found out that Touchpad stops working when loading a NEW SCENE....
View ArticleAbout Unity and Oculus Rify books available?
Hi All, I am staring in Oculus Rift topics and I am interested in buying some good book about Oculus Rift book. I have read Oculus Rift in Action by Bradley Austin Davis but I would like to read some...
View ArticleGear VR Developer Mode
Probably just me being stupid and not catching this thingie before, but just in case others are struggling with Gear vr dev cycle, here's a link to a great tip......
View ArticleSamsung GearVR Pixelation
I've tried multiple forums and suggestions but still im getting a very pixelated final output, when running my unity build on the GearVR. Is there anyway to increase the final resolution on the Samsung...
View ArticleAutofocus
Hi!! Hi i want to include autofocus in my Unity project (android and windows phone app), but i don´t know how to do it. Maybe i could add a plugin at unity,. But i don´t have any idea about how to do...
View ArticleMPU 6050(arduino) serial Connection to arduino.
Hi everyone, Well with wishes for your prosperity. I have been working on a project where I have to connect arduino to unity 3d serially. I successfully connected potentiometer to arduino to rotate...
View ArticleChange Cardboard scene on button pull
Hi All, I'm a newbie looking for advice please on how to do a 'simple' scene change on a button pull on Cardboard. A fade out / in would probably make it more comfortable so that would be a nice...
View Articlecardboard demo scene
hi, im trying to test de cardboard demo scene, and works fine in editor, but if i test in my mobile i cant click with the magnet button.im doing something wrong ?or its ok, and i need to write my own...
View ArticleGearVR video capture enabled crashes app
Oculus' Mobile SDK has a video capturing feature, that greatly simplify the making of promotional videos for games that target GearVR platform -...
View ArticleVR looks zoomed in
I'm experiencing weird behaviour... When I run my VR thing in the editor or in a build, it looks "zoomed-in". But only in the first scene, once the second scene loads it looks normal again. Has anyone...
View ArticleNative HMD Support
Hello, Are there plans for Unity to allow native VR support for HMDs other than the few officially supported devices? Looking for a solution comparable to Unreal's SimpleHMD plugin, which is a template...
View ArticleInto VR sample and button on Gear VR
So I built and deployed Intro VR sample to my Gear VR. Worked right out of the box! Question - when I press Back button, screen fades to black. If I press it again, screen goes to pre-fading state and...
View ArticleVR Demo -> WebVR
Hi! Recently, I've been working on a VR demo for the rift dk2 on Unity. I'm wondering if it is possible to run my demo to a browser(localhost)
View ArticleUnity VR Samples now available
Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...
View Article5.2.2p1 - Mac editor crash with VR support enabled
Posting to say I still get crashes 100% of the time entering play mode with VR support enabled (current patch release - 5.2.2p1) on a Mac (10.11). I'm set to Android builds for the Gear.
View ArticleProblems to build the game for Oculus Rift on OS X
Hello! I have some problems to build the game for Oculus rift on macbook. I do not have any VR glasses to test, but I have to build the game for them. I know the man who has the glasses. He tried to...
View ArticleUnity Games crashes when I use it with Oculus DK2
Hi, I have a DK2 oculus and I'm using windows 10 (SDK 0.8.0.0), Every time I start a unity game with oculus it crashes at startup, after the unity logo appears. If I have not connected the oculus, the...
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