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Trees in VR

Has anybody settled on a successful solution for quality trees in VR with Unity? The SpeedTree/Unity solution is generally a train-wreck in the first place, but is even worse in VR. Unity's native...

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VR for android

Hello, so I made VR app for Android with Google VR and it supports Google Cardboard. But now I have noticed that my phone does not support cardboard, so is there any tutorial for phones which don't...

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360 degree Panoramic Images walkthrough virtual tour?

Hi ! I am just new to Unity and one of my teacher at my school told me that it would be very easy way to use Unity to make a panoramic walkthrough. I rendered already a few 360degeree panoramic images...

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First Person Prefab falls through imported Terrain Model

Hi all, I'm having a bit of trouble with imported terrain data - it first person controller falls straight down through it, even when I make sure that it was placed right above the model. When I first...

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Bay Area Virtual Reality Expo

Hey there! I wanted to let you know about a new show we are planning. Bay Area Virtual Reality Expo is the San Francisco Bay Area’s largest consumer inclusive virtual reality expo! We’ve heard your...

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90 fps animations for VR?

I was wondering if 90 fps animations (external ones, from another package like maya etc) should be in 90 fps?

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How to stop head tracking (Google VR SDK 1.6)

Dear all, We only have one camera and we want to stop head tracking when some conditions. Our development environment is base on GVR SDK1.6 + Unity 5.6 1f1. For stop head tracking, we set the camera...

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Bicycle VR

I am developing a bicycle VR game and i am facing certain problems. I am using Garmins' speed and cadence sensor and a USB ant stick. The problem is when i pedal my bicycle how do i move the character...

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Hololens and RainAI

Hi, I’m working on this projet, and I need to use RainAi and the Holotoolkit from Microsoft, the problem is the following, I need to use IL2CPP as scripting backend for RAIN and an API compatibility...

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Vr mode with mono camera

Hi there. Is it possible to enable Unity native VR mode for a given SDK (let's say cardboard) and render in mono mode (like in a non-vr app, with a single camera output across the screan instead the...

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Set Active Button in VR hotspots

Trying to make a button based of the VR Samples that will change the active state of an element to true and then again to false if rehit. Wondering if anyone has any experience with this I am trying to...

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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OpenVR eye seperation issue

Ok... using an oculus headset, if I use the oculus plugin, all is good. The 3d effect in VR is subtle but there and it is easy to focus on anything in the scene. If I use OpenVR, it looks as if the...

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Adding head tracking for android to Split Stereo Display (non head mounted)

Greetz! I am devving a pitch for an android device. Is there a way to add head tracking to a VR enabled project that has the Split Stereo Display ( non head mounted) SDK loaded in the player settings...

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Google Cardboard showing images that are too different in the left & right eye

Building a VR app in Unity for iOS. Added the GvrEditorEmulator into my project and the images that are sent to each eye are far more different than they should be. For example, the mountain in the...

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HTC Vive sending no signal on Scene change

Hello everybody, I'm working on a VR network application using UNet. I'm using the LobbyManager prefab from the free Network Lobby asset in the asset store. When I create a local host the "Play Scene",...

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Wrong view when import google cardboard sdk with Unity 6.0

Could anyone tell me how to set up google cardboard sdk with the newest Unity? When I import the sdk, the view looks View attachment 233982 not like View attachment 233983 The new Unity and new google...

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how to make a google vr player which will move with controller..?? help...

i am creating game. i want my player to move with the gamepad and look with head movement.. can any body please guide me how to do that .... you can give me links top view video as well which may help me,

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Vive: Unity 5.4, Lab Renderer and Mixed reality together -> bananas

Hi Guys, I'm using Unity 5.4 with "The Lab Renderer" from Valve. together with the SteamVR plugin. I had to switch out some stuff in the SteamVR Camera Prefab in order to get the rendering with the now...

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VR Case Gamepad

Hi everybody. I am using this controller. How can I use it from Unity? I am using C# and I would like, if possible, to avoid using libraries. So, how am I supposed to check, in C#, inputs from the...

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