Greetz!
I am devving a pitch for an android device.
Is there a way to add head tracking to a VR enabled project that has the Split Stereo Display ( non head mounted) SDK loaded in the player settings WITHOUT using GvrMain?
I am doing a project that has scenes in both AR and VR and am having issues with Vuforia and GvrMain when it builds to my device ( specifically rendering: it renders my geo far away from my Image Target---i've also tried troubleshooting this. ) . Split Stereo works...
Adding head tracking for android to Split Stereo Display (non head mounted)
I am devving a pitch for an android device.
Is there a way to add head tracking to a VR enabled project that has the Split Stereo Display ( non head mounted) SDK loaded in the player settings WITHOUT using GvrMain?
I am doing a project that has scenes in both AR and VR and am having issues with Vuforia and GvrMain when it builds to my device ( specifically rendering: it renders my geo far away from my Image Target---i've also tried troubleshooting this. ) . Split Stereo works...
Adding head tracking for android to Split Stereo Display (non head mounted)