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Adding head tracking for android to Split Stereo Display (non head mounted)

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Greetz!

I am devving a pitch for an android device.

Is there a way to add head tracking to a VR enabled project that has the Split Stereo Display ( non head mounted) SDK loaded in the player settings WITHOUT using GvrMain?

I am doing a project that has scenes in both AR and VR and am having issues with Vuforia and GvrMain when it builds to my device ( specifically rendering: it renders my geo far away from my Image Target---i've also tried troubleshooting this. ) . Split Stereo works...

Adding head tracking for android to Split Stereo Display (non head mounted)

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