Quantcast
Channel: AR/VR (XR) Discussion
Browsing all 12131 articles
Browse latest View live
↧

Project upgraded from Google Cardboard to Google VR runs in Unity but fails...

I started my project using Google Cardboard then I imported the new GoogleVR package to replace it. When I hit play in Unity my project works fine but when I try to build it for iOS I get errors on...

View Article


Does anyone of you has a mobile VR headset?

Hello everybody! We are four students of the HNU University in Germany. We are working on a project about gamers and virtual reality. Therefore, we are looking for some people who can answer some...

View Article


Getting started with PSVR Development - Questions

I am a solo developer interested in starting PSVR development. After hours trawling the internet, what is required to start the process and what the development workflow actually looks like still feel...

View Article

Image may be NSFW.
Clik here to view.

Daydream VR icon not being set in 5.6

Hello! I've recently been having trouble getting the right icon to show in Daydreams VR menu. I have the Foreground and Background icons set in Player Settings -> Other -> VR SDKs -> Daydream...

View Article

Vive Controller not showing up anymore, tried everything, need help

So I got into Unity VR (Vive) yesterday and played around a little, watched some tutorials and everything worked more than perfectly. Suddenly today the Controller (left) doesn't show up anymore....

View Article


Unity 5.6 final Daydream Controller

Now that Unity 5.6 is out, with Google Daydream support, is support for the Daydream Controller included? I couldn't find anything in the docs, but all of Google's web pages for their SDK still refer...

View Article

5.6 bug, vive controllers no longer activate, appears to be no way to fix

As per title 5.6.0f3 I notice in the bug tracker for beta this was listed as "won't fix". Does this essentially mean vive/steamVR is no longer supported? Is there a way forward with this?

View Article

World positions of left/right eye

Hi, I need to get the precise world positions of left and right eye in Unity 5.1s native VR support (read-only). Is there an API call for this, seeing how the VR Camera rig is now constructed and...

View Article


UI World Space Cardboard - Need Help

Hi! I am making a cross-platform game. It will work with a computer and VR (Cardboard). At the beginning, I made a prototype for PC. I used a Screen Space Overlay Canvas to show my UI. When I tried...

View Article


Unity 5.6 crashing when I hit play!

I just updated to Unity 5.6.0f3 and cannot run the game in editor without a hard crash. I have the latest Oculus utilities, but this also happened before. I'm developing for GearVR/Android but use the...

View Article

Image may be NSFW.
Clik here to view.

OpenVR initialized but not connected to VR device

This is my settings; SteamVR 1.2.1 SDKs loaded; None, OpenVR When I start the game without VR, when I want to load the VR, I ran Code (CSharp): VRSettings.LoadDeviceByName("OpenVR"); And it outputs...

View Article

Unity 5.6f3 Vulkan OpenVR Windows support

I've spent this weekend since Friday night trying to get 5.6 to output a build with Vulkan and OpenVR support to give my VR simulation a performance boost but I've run into issues with executables...

View Article

Issues with PC VR played through cardboard (with VRidge)

Can anyone help me get this to work? I've been looking online but there isn't much information on how to set it up. I can play riftcat games from their library but when I try to run one of my projects...

View Article


Still no Facebook Login solution for VR in Unity

Dear fellow Gear (or other) VR developers. I'm trying to implement screenshot sharing on Facebook from my game. The Facebook SDK for Unity works for conventional Android games because opening the...

View Article

Fog in single pass rendering ?

Hey everyone, Just wondering, as the Unity Global fog is not working in VR in single pass, does anyone know if there“s any solution on the Asset Store that works in single pass rendering ?

View Article


Image may be NSFW.
Clik here to view.

Unity 5.6 with Google VR SDK error (Corlib not in sync...)

Hey guys, I just installed Unity 5.6 and imported the Google VR SDK asset pack from the own google's website, but I cant get it to run because of this error: http://imgur.com/8QMT6nO I searched...

View Article

Compatibility smartphones with unity and google cardboard sdk

I wonder if when I create a virtual reality app with unity and sdk cardboard, only smartphones with gyroscopes work? If yes, is there another way to develop application in Unity for smartphone without...

View Article


VR app in Oculus Rift + GUI on PC screen

Hi everyone, I plan to develop an application where a user can navigate through a GUI, select a 360 movie in a list and click on it. Then the movie displays in the Oculus Rift and a decreasing timer...

View Article

U5.6 Native Cardboard VR: Possible to launch app in portrait orientation?

We have a cardboard app that starts into a non-VR menu in portrait orientation. When the app goes into VR, we change the orientation and enable VR. With the external Google VR SDK this was possible....

View Article

Cardboard app crash with Multithreaded Rendering enabled

Good day! Have problem with Carboard and enabled "Multithreaded Rendering" in Player settings for Android. App is crashing with VRModeEnabled set to true in GVRViewer. GoogleVR SDK: 1.10, 1.20. Unity...

View Article
Browsing all 12131 articles
Browse latest View live