Im Developing vr apps for gear vr .i have doubt in publishing in my app...
Im Developing vr apps for gear vr .i have doubt in publishing in my app please help me im generating osig(original signature divice id from occuls.com)-generator every-time for each mobile! for playing...
View ArticleCan't build Carboardapp on iOS
Hi, I am trying to build a Cardboard example app for iOS. It works fine in Unity, it does build ok on Xcode but won't start on my iPhone6. Here a screenshot of Xcode when the phone freezes. Any idea?...
View ArticleSupport for both: Vive and Oculus
Hi Is there a way to add support for both on the same game? The plugins and scripts seems incompatible so you can't have one game supporting both VR systems, or so that seems. Anyone managed to achieve...
View ArticleEasyMovieTexture for making a VR video player.
Hello Community! I'm trying to create an app with which i can play a stereoscopic 360 video as a demo to our clients. I would show them our showreel in a customized app environment tailored to just...
View ArticleDifferent content by eye in shader: unity_CameraProjection[0][2] < 0 no...
Hey! We've been using unity_CameraProjection[0][2] < 0 in our shader for good effect, but after the recent Oculus upgrade, this always returns a negative result. Has anyone run into this, and or...
View Article360 camera with API and hardwire connectivity
Hard to keep up with all the reviews for 360 cameras. I'm researching to find the best sub $1000 360 camera that has some sort of hardwired(ie non wireless) connectivity option and accessible API. Any...
View ArticleGuide to Using RICOH THETA Images With Unity Background Skybox
From the RICOH THETA Unofficial Guide: In order to help developers use RICOH THETA images in their projects, a demonstration of THETA images in Unity Skybox has been posted. In the guide, we prepared...
View ArticleUnityException: Unable to install APK - Unity VR Google Cardboard
I am creating a virtual reality application for Android and when I click on "Build And Run" with the device connected for the application to be installed, two exit messages appear and the application...
View ArticleLow FPS In Editor, High in Build
https://imagebin.ca/v/330dKfSARVL0 If you look at my screenshot, you can see in my profiler and stats that my FPS is high, but the vr fpr canvas is displaying 47 FPS. And when I actually put my headset...
View Articleoculus roomscale
hello people, im working on a virtual reality project with the oculus rift. ( it will be delivered this week!) the only thing i dont know is: does the sensor actually work within unity? so when you...
View ArticleSteamVR camera blurry
Hi All, I am developing a game and have noticed that objects slightly in the distance appear extremely blurry in VR. To debug I've made a new project with just terrain and a few basic objects... I have...
View ArticleNo Image Displaying in HMD
I'm having an issue when I don't get any image in my HMD when I try to run any VR project. None of the demos, nor my own scenes, work. No errors appear, and everything appears to function correctly in...
View ArticleNative Vive support
Hi all, I've developed for Oculus and now want to add Vive support. Is see the plugin Valve have provided, but I believe Unity are working to bring the support fully into Unity, in their Vr namespace?...
View ArticleThe Way We Walk in Virtual Reality
Hi Guys how are you? I have found this informative article on the internet so i thought to share with all of you i hope it will be helpful for all of you. Virtual reality allows us to enjoy new,...
View ArticlePhoto sphere mixed with 3D
Hi All, I'm attempting to add a photo sphere to my VR game. Imagine you are standing on a 3D balcony in the app, I have a photo wrapped to the inside of a sphere, which is centered where your head is...
View ArticleUnity 5.5 VR and native controller visualization
I've downloaded Unity 5.5 and read release notes were in the changes section I can see: VR: Oculus Touch Controllers and Oculus Remote now present themselves as standard joysticks. VR: OpenVR...
View ArticleTimed Gaze Input selection trigger for Cardboard?
In a previous project (using Oculus / Unity native VR), I custom-created a gaze-based selection system (ie. a timer is triggered upon entering a raycast collision, and an animated icon shows when the...
View ArticleVR Survey
Hello, I'm on the Product Management team here at Unity and am doing some research in the VR space. Please help me out by taking part in a short questionnaire. https://goo.gl/forms/C6aQ71vqb4Xp91jl2
View ArticleProblem with using Google Cardboard data type(?) Code
Hi! sorry if the tittle is a bit confusing since i don't know what it's called actually. So i'm trying to make a VR application using google cardboard sdk from...
View ArticleVive Hand Orientation
Hey Unity Forums! I have been working with the Vive for a bit, and I am trying to figure out which hand rotation is a better experience for the player. I have it down to two rotations, and I was...
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