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Oculus Main Camera shaking (ruining my raycast)

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Hi guys,

I'm trying to do a simple raycast towards where the user is looking, so he can pick up items and move them. However, my raycast is acting oddly, not staying put in one place. This is caused by the VR Supported setting, as it doesn't happen when I disable this.

As for how the project is setup: the script below is attached to the maincamera, that is a child of the FpsController

Edit: the camera attached to the FpsController seems to jump up and down in rotation and position...

Oculus Main Camera shaking (ruining my raycast)

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