I am loading a scene using LoadSceneAsync. It seems that no matter what I do I get a dropped frame.
To test this I crated a dummy scene with 10 (Generic Unity) boxes spaced out.
The boxes are marked as inactive.
In the start thread I added code below.
Unity Drops a frame as allowSceneActivation is set to true.
See the profile Screenshot for more info.
Is this expected behavior?
LoadSceneAsync and dropped frames.
To test this I crated a dummy scene with 10 (Generic Unity) boxes spaced out.
The boxes are marked as inactive.
In the start thread I added code below.
Unity Drops a frame as allowSceneActivation is set to true.
See the profile Screenshot for more info.
Is this expected behavior?
Code (CSharp):
- void LoadTest() {...