Hi folks!
I'm making a game for HTC Vive in Unity 5.2.0f3 using the SteamVR plugin.
When I create a world positioned canvas and parent it to an object with the SteamVR_TrackedObject component to follow the Vive controller, the UI follow the object, as expected, but with a small but very noticeable delay.
I was poking on its guts to try to undesrtand the problem and I think that it could be a problem on the way that the SteamVR_TrackedObject updates the object's transform:...
Delay when parenting a world positioned canvas to a tracked object using SteamVR.
I'm making a game for HTC Vive in Unity 5.2.0f3 using the SteamVR plugin.
When I create a world positioned canvas and parent it to an object with the SteamVR_TrackedObject component to follow the Vive controller, the UI follow the object, as expected, but with a small but very noticeable delay.
I was poking on its guts to try to undesrtand the problem and I think that it could be a problem on the way that the SteamVR_TrackedObject updates the object's transform:...
Delay when parenting a world positioned canvas to a tracked object using SteamVR.