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Delay when parenting a world positioned canvas to a tracked object using SteamVR.

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Hi folks!

I'm making a game for HTC Vive in Unity 5.2.0f3 using the SteamVR plugin.

When I create a world positioned canvas and parent it to an object with the SteamVR_TrackedObject component to follow the Vive controller, the UI follow the object, as expected, but with a small but very noticeable delay.

I was poking on its guts to try to undesrtand the problem and I think that it could be a problem on the way that the SteamVR_TrackedObject updates the object's transform:...

Delay when parenting a world positioned canvas to a tracked object using SteamVR.

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