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Stereo convergence and distance

Hi all,

I'm programming a project with the Rift that involves overlaying 3D objects on top of a non-stereoscopic video quad. It's supposed to blend the two together, but currently I see the 3D objects double. I tried going in and changing the convergence as well as distance, yet it doesn't seem to make a difference. Is there a way to minimize the stereo effect in VR, or can someone explain how the convergence and distance is factored into the calculation? Like is there any clamps on the...

Stereo convergence and distance

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