Somehow InputTracking.GetLocalPosition is suddenly giving me zero positions for both touch controllers.
I used to be able to get tracking positions off these controllers just this morning, and now suddenly I'm unable to read positions. I've tried restarting Unity, and rebooting with no luck.
I even created a new application as a sanity check, and did nothing else except to enable VR, and add this script:
5.5.0f3 InputTracking.GetLocalPosition no longer works with Oculus Touch controllers
I used to be able to get tracking positions off these controllers just this morning, and now suddenly I'm unable to read positions. I've tried restarting Unity, and rebooting with no luck.
I even created a new application as a sanity check, and did nothing else except to enable VR, and add this script:
Code (csharp):
- {
- {
- var...