Hello everyone,
I can't seem to have colliders/triggers syncronized with what's on the screen with Oculus.
They always are out of sync, even in Oculus examples.
I'm having the same problem in every scene, making raycasting against colliders basically impossible.
Is this just a visualization bug ?
Thanks,
Bruno
I can't seem to have colliders/triggers syncronized with what's on the screen with Oculus.
They always are out of sync, even in Oculus examples.
![[IMG]](http://camel101.com/oculus/oculus_cube.jpg)
I'm having the same problem in every scene, making raycasting against colliders basically impossible.
Is this just a visualization bug ?
Thanks,
Bruno