Hi
I' trying to integrate OvrAvatar example into my application where I'm using the OvrPlayerController already to move the player on the map.
Unfortunately, even if I place LocalAvatar object under this same GameObject as OvrPlayerController it seems that virtual hands has different pivot point and do not rotate accordingly to my head rotation (means that in some rotation angle I'm loosing the virtual hands and they are not visible), but the virtual hands are moving forward and back...
Oculus OvrAvatar and OvrPlayerController - rotating the head or moving with controllers[Solved]
I' trying to integrate OvrAvatar example into my application where I'm using the OvrPlayerController already to move the player on the map.
Unfortunately, even if I place LocalAvatar object under this same GameObject as OvrPlayerController it seems that virtual hands has different pivot point and do not rotate accordingly to my head rotation (means that in some rotation angle I'm loosing the virtual hands and they are not visible), but the virtual hands are moving forward and back...
Oculus OvrAvatar and OvrPlayerController - rotating the head or moving with controllers[Solved]