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Oculus touch, input for hand models

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Hi, I've been trying to "attach" hand models to Oculus touch. So far I was able to do an idle animation and trigger a "grab" animation when you press one of the touch triggers. I defined a button input in the "input" section, and just calling it like this:

animator.SetBool("isGrabbing", Input.GetAxis(buttonName) == 1);

That works. However, I'd like to have "pointing" animation and would like to call this when the index finger is off the touch controller. I've looked at the Oculus...

Oculus touch, input for hand models

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