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Reflection Texture (RT) in VR

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Hi,

I'm currently using "OnWillRenderObject" to setup and draw a reflection texture. It works great without VR, but once I use it in VR, I notice it's off and I get a double image on the reflective surface.

It appears "OnWillRenderObject" doesn't get called twice per eye to render each target, so... how have others solved this issue?

Thanks

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