Hello Unity master minds!
I'm working on an Occulus project that needs multiple planar stereo reflections. I have the reflections working in the monoscopic setting and my solution is using reflected cameras that render to textures which are projected on the mirror surfaces. Mono is no probs.
To make the reflections stereoscopic I need to render both reflected cameras (of each camera pair) manually, in an OnPreRender() callback function of a script attached to my main camera. This way the...
Multiple planar stereo reflections
I'm working on an Occulus project that needs multiple planar stereo reflections. I have the reflections working in the monoscopic setting and my solution is using reflected cameras that render to textures which are projected on the mirror surfaces. Mono is no probs.
To make the reflections stereoscopic I need to render both reflected cameras (of each camera pair) manually, in an OnPreRender() callback function of a script attached to my main camera. This way the...
Multiple planar stereo reflections