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Bug rendering to target texture using OnPreRender()?

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Hello lovely people.
I'm working on an Occulus project that needs planar stereo reflections. My solution is using reflected cameras that render to textures which are projected on the mirror surface. In the monoscopic setting I have it working perfectly:

View attachment 202153

It's the stereoscopic implementation that introduces problems (or bugs?).

In theory, what I believe I need to do is to render the reflected cameras manually, once per eye in an OnPreRender() callback function...

Bug rendering to target texture using OnPreRender()?

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