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Background Cameras Lose HDR in VR?

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I am experiencing an issue with HDR in VR.

I am attempting to apply bloom to my scene, so I need to turn on HDR. However, my scene is so large that I have split my rendering over two cameras, a near camera and a far camera.

Both cameras have HDR enabled, the far camera has a depth of -1 and the near camera has a depth of 0. The bloom effect is on the near camera.

When using the editor (not in play mode), I see the correctly rendered image:
View attachment 192424

However, When I...

Background Cameras Lose HDR in VR?

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