Hi all,
At the bottom of this page, if you search for "Camera layering:", this is described as fairly straight forward:
https://github.com/ValveSoftware/openvr/tree/master/unity_package/Assets/SteamVR
I can get my 2 cameras drawn to the hmd, but the depth information seems to not be taken into account? In the standard Unity preview window I see my desired result, but in the hmd the depth of the cameras is the wrong way round.
Has anyone solved a similar problem or can point to...
Multiple camera layers in Unity using SteamVr
At the bottom of this page, if you search for "Camera layering:", this is described as fairly straight forward:
https://github.com/ValveSoftware/openvr/tree/master/unity_package/Assets/SteamVR
I can get my 2 cameras drawn to the hmd, but the depth information seems to not be taken into account? In the standard Unity preview window I see my desired result, but in the hmd the depth of the cameras is the wrong way round.
Has anyone solved a similar problem or can point to...
Multiple camera layers in Unity using SteamVr