Any good tips for solving the dreaded black bars in the edge of the screen?
have tried:
disabling shadows
baking light maps
Marking all static objects
turning on Multi threaded rendering and GPU skinning
- all animated objects are running fine - just get those evil black bars!
any help is much appreciated! have tried following the optimisation tips on the Oculus blog too..
have tried:
disabling shadows
baking light maps
Marking all static objects
turning on Multi threaded rendering and GPU skinning
- all animated objects are running fine - just get those evil black bars!
any help is much appreciated! have tried following the optimisation tips on the Oculus blog too..