Enable GearVR from code
Is there any way within Unity to enable GearVR from a script? There are some Samsung apps where you can scroll through content normally and only when / if you choose a 360 video does it pop asking you...
View ArticleHumanHand problem with LEAP
Hi! I use Orion 4.1.1 in Unity, and I want to try some HumanHand models from the new HandModule 1.0 package: I'm try to add a human hand from the prefab/HandModelHuman (PepperBaseCutLeftHand) under the...
View ArticleSteam VR (Vive) and Oculus Rift don't play nice together?
Hello I'm working on a puzzle game for VR and I added Vive Support after finishing the Oculus Rift DK2 version. Having Steam VR (Vive) attached to the camera, and the VR Unity mode ON together to have...
View ArticleOculus Rift app: Unity always displays our first video at 15-20 fps when it's...
TL;DR When we do a fresh launch of our Unity app, and play a downloaded video (so network traffic is not a concern), our FFMPEG-based, GPU-accelerated custom video player that we have developed seems...
View ArticleGPU Usage "Other" at 19.9ms
I've been getting pretty high values for " other on my GPU usage, and I don't know what is causing it. Typically, the value will be at around 5ms, with spikes that go up to 19.9ms. Anybody know what...
View ArticleIssue with TriggerHapticPulse (Vive Controller)
Hello, I'm trying to use TriggerHapticPulse within an if statement. I've set the duration to values 500 - 3999 and yet the only thing I get at run time is a blip of haptic feedback. Out of curiosity,...
View Articleusing skyboxes for a VR project
Is it a good idea, any do's and don't's people mind sharing. TIA
View ArticleUnity 5.1.1p3 Crashes when I press Play with VR enabled
Hello, I have the DK2, Oculus Config Utility 6.0.0, and Unity 5.1.1p3. I have a GeForce GTX 780 Ti Graphics card and I am running Windows 7 64-bit. I run the Oculus Config Utility in Extended Mode. I...
View ArticleOcclusion Culling not working on Gear VR build
Hi all, I am a Unity Pro/Android Pro user (using 4.6.3f1) and have been using occlusion culling successfully on several PC projects. Recently I have been working on two Gear VR projects using the...
View Articlenew book: Unity Virtual Reality Projects
https://www.packtpub.com/game-development/unity-virtual-reality-projects What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR...
View ArticleRunning which oculus runtime on Unity 5.2 Personal for my students on win10
Hi all, During my research to use Oculus and Unity Pro 5.0 for school i used windows7 and runtime 0.5. To view the result i dragged the game window to the extended Oculus and with some positioning i...
View ArticleCreate a VR iOS Application
I was wondering if someone would be able to help me out or point me to the right direction to start making VR apps for iOS. I saw the lack of VR apps and thought it would be a nice hobby. All help is...
View ArticleMac, Unity 5.1.1f, Oculus Mobile 0.6.0.1 and Gear VR only shows left eye
Gear VR Got Mac Native Oculus compiling and working on Gear VR now that new Android SDK was released to fix bug. Unfortunately Unity 5.1.1f seems to suffer same issue as Unity 5.1 p1 Only left eye...
View ArticleGear VR and Bluetooth Headphones issue
When using Bluetooth headphones with the Gear VR we are experiencing very glitchy and laggy sound. Has anyone else encountered this problem? If so is there a fix? We have tried different Bluetooth...
View ArticleMy VR unity experience keeps crashing with a ntdll.dll error, help!
Hey everyone, I'm working on a VR social world called Convrge where people can meet up and hang out with others. I thought I would lead with this since our build is public so if anyone is able to...
View ArticleUnity 5.1.2P2 - VR Crash - 100% Of The Time
Hi all, I just upgraded to Unity 5.1.2P2 and my VR project crashes on play or on build every time. I made a brand new project, didn't change/add anything and found out that just by checking "VR...
View ArticleHow to combine Cardboard VR + Vuforia AR plugin on Unity?
Many people are getting good results combining these 2 plugins (Vuforia + Cardboard VR). One good example is CMOAR RPG: My question is: how to achieve a result like that? As indicated on Cardboard VR...
View ArticleUnity3D w/ skybox vs. Oculus 360 Photos
Hello, I've been recently developing VR-based Unity applications, and I'm currently working on using the Gear VR for a 360 experience, comparable to the Oculus 360 photos application. However, I...
View ArticleHow to use "OVRTouchpad.cs" interface to a Touchpad?
I downloaded the latest unity integration package (0.0.13). I want to implement OVR touchpad inputs for movement. There's a file "OVRTouchpad.cs " in the package which defines some properties for Touch...
View ArticleGoogle Cardboard - Left and right images for better 3D depths?
Hi, is it possible to use Google Cardboard SDK for Unity to display two different 3D panorama images in left/right camera respectively? Now I have left and right 3D spherical panorama interior layouts...
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