Unity application crashes in GearVR when leaving it to home menu and...
There is a message appears on screen "Detected problems with native libraries (please cunsult logs for details: "/data/app/com.oculus.systemdriver-1/lib/arm/libvrapiimpl.so" " Related logcat records:...
View ArticleDo you have this same difficulty finding new VR content? Help build the...
Let's just face it... Some things about VR that suck. We'd love if you could fill out this survey which should only take a few brief moments: https://alan265.typeform.com/to/lwRFIP Thanks in advance!
View ArticleInput.compass & Input.location for Smart-glasses(non-handheld devices) issue.
Problem Hello, I have an AR project for smart-glasses. During the development a smart-phone(handheld device) is used for testing, however the compass and location information can not be obtained from...
View ArticleUnity VR daydream Pointer doesn`t trigger .Onclick() button Event.
Hi! As the tittle sugest, I'm implementing this method that has as a param a UnityAction, Code (csharp): public void addDialogTriggerAction(int optionNumber, string boxDialog, UnityAction...
View ArticleI have added support for VR Single Pass Stereo Rendering to my SSAO plugin.
There is a free demo available I don't have access to all VR hardware, so it would help me a lot if you could try it out and see if you find any issues, I will try to fix all the problems ASAP....
View ArticleMixed Reality with the HTC Vive
Hello, I work on Unity with HTC Vive, I would have liked to realize a video of mixed reality to show the potential of virtual reality. I followed the tutorial on http://secondreality.co.uk, and it...
View ArticleAndroid Crashing when leaving AR Scene
Hi Folks, I have a working scene with mixed reality using Android back camera and some basic objects. The scene itself has no issues. I have a reusable prefab button code, for returning to the main...
View Articlethe camera of the oculus rift player prefab moves out of the rigidbody??
i have the oculus rift player prefab in my scene. when i move around in real life in front of the sensor, the camera moves but the player holds the same position. so when i walk into a wall in game, i...
View Article5.6 beta - Google Cardboard project works fine in editor, messes up in...
I'm using Unity 5.6.0b11, and I have the latest GVR SDK downloaded. The camera is suppose to follow the player, which is controlled by a Bluetooth game pad. This works in the Editor, but when I run the...
View ArticleGearVR Video only playing on first launch on some devices
I'm currently working on a GearVR experience which involves playing some video, and I'm having a problem with the playback on Note 4 and Note 5 devices, after uploading the app to Oculus Home. I've...
View ArticleFlyer VR Example [HELP]
Hi friends, I’m prototyping a little game on Unity’s VR Examples with Flyer Scene, my problem is related with Environment Generator, my system generating the world forward on 0 height (“Y” Axis), the...
View ArticleSamsung Gear Universal Menu
Hello, I am trying to figure out how to implement the Universal Menu into my app. It is the menu that shows up when you hold down the back button for an extended amount of time. I have the most recent...
View ArticleCardboard app crash with Multithreaded Rendering enabled
Good day! Have problem with Carboard and enabled "Multithreaded Rendering" in Player settings for Android. App is crashing with VRModeEnabled set to true in GVRViewer. GoogleVR SDK: 1.10, 1.20. Unity...
View ArticleGoogle Cardboard - reticle intercept position
Hello I am using googles CardboardReticle prefab, part of the Unity cardboard SDK, and I would like to get the position at which the reticle intersects any object it sees. I don't want the objects...
View ArticleVr app for video in stream
Hello, We are a group of students and we are working on an Arduino project. In this project we are making a remote-control car. This car also has a small sports camera inside, to record and send "live"...
View ArticleObject with gravity and isTrigger
Scenario: I have an object on a table, say a screwdriver, that I want the user to be able to pick up so it needs isTrigger on its collider. However this means the object falls through the table when...
View ArticleIs there any way to hide the "Headset Not Tracking" message?
Ok, so I am developing a game for the Vive. All is going well but the one thing I wish someone could fix is the inability to hide or dismiss the "Headset Not Tracking" message. The latest version of...
View ArticleUnity 5.4.0 SteamVR 1.2.1 Util.cs error
Hello, I'm running Unity 5.4.0f3 and SteamVR 1.2.1. I did a web search without much help. I just updated SteamVR to 1.2.1 but am seeing a compile error in the Util.cs file as such:...
View ArticleHow to resolve incompatibility between Color Space and current settings?
So i'm making a vr game for android but I can't click the build button because i need to fix the incompatibility between Color Space and current settings but I don't know how. Please help!
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