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ARToolkit, Oculus and Unity 5.3 - Headtracking Issue

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Hi, I've recently been creating an Augmented Reality game, using ARToolkit, Unity 5.3 and an Oculus Rift, with a Camera mounted to it.

I've ran into an issue when trying to display my camera feed through the Oculus. By default when I enable VR, headtracking is enabled. However, since the Camera is attached to the Rift, there is no need for this, causing a number of issues.

So as all I want to do is display what is being shown on the Camera on the Oculus' Screens, I need to find a way to...

ARToolkit, Oculus and Unity 5.3 - Headtracking Issue

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