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Ghosting Effect With Oculus DK2

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Hi everyone.


Does anyone got a ghost effect issue with Oculus DK2 (runtime v0.8.0.0), when running the app/game for 3/4 hours?

We have a VR experience which consists in small runs of 5 min each, that stays on for a long period of time. It starts ok, but after a while the ghost effect start to happen. The profile shows the OculusWaitForGPU consuming a lot of processor time.

Could there be something wrong with the Oculus Runtime or with Unity VR libraries. I have created a dummy scene,...

Ghosting Effect With Oculus DK2

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