I'm just diving into Rift development with Unity and, after browsing some open source projects as well as the Unity VR Samples, wanted a sanity check on how the tools have changed over time.
From what I've read, seems like old OVR resources were packages that could be added to projects to provide VR support (similar to how Google Cardboard still works). Now, since Unity provides native VR support, those packages are obsolete and the Oculus Utilities Package just provides some useful assets...
How OVR support has changed over time
From what I've read, seems like old OVR resources were packages that could be added to projects to provide VR support (similar to how Google Cardboard still works). Now, since Unity provides native VR support, those packages are obsolete and the Oculus Utilities Package just provides some useful assets...
How OVR support has changed over time