I have an object that is a child to the player. Wherever the player looks, that object follows. It works with the PC build, wherever I move my mouse the object goes, but when I load it up in the Gear, it doesn't follow. My only thought was that the Gear's system for looking around with your head doesn't actually rotate the player as a mouselook would, so its children don't move. Is this correct? If so, how could I lock the gear movement to the player model, so its children behave correctly?
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