In Unity 5.5.1 and prior, to determine 'center of screen' with Unity's VR mode enabled, we would check the eyeTextureWidth and height, something like this:
centerOfScreen = new Vector2(VRSettings.eyeTextureWidth / 2, VRSettings.eyeTextureHeight / 2);
This quit working in Unity 5.5.2, and now even with VR mode enabled I must obtain 'center of screen via Screen.width and Screen.height.
centerOfScreen = new Vector2(Screen.width / 2, Screen.height / 2);
What...
What's different between 5.5.1 and 5.5.2 for VR Enabled?
centerOfScreen = new Vector2(VRSettings.eyeTextureWidth / 2, VRSettings.eyeTextureHeight / 2);
This quit working in Unity 5.5.2, and now even with VR mode enabled I must obtain 'center of screen via Screen.width and Screen.height.
centerOfScreen = new Vector2(Screen.width / 2, Screen.height / 2);
What...
What's different between 5.5.1 and 5.5.2 for VR Enabled?