Try as I might, I'm unable to get any form of AA working in VR using deferred rendering. Any posts I've seen regarding AA simply tell me to use forward rendering and MSAA.
I've tried Unity's built-in image effects, the new Post-Processing pipeline, but the SteamVR_Camera script seems to either mess it up or negate the effects.
I find it hard to believe that people are simply settling for forward rendering + MSAA.
I've tried Unity's built-in image effects, the new Post-Processing pipeline, but the SteamVR_Camera script seems to either mess it up or negate the effects.
I find it hard to believe that people are simply settling for forward rendering + MSAA.